How to use the calculateVarint32 function from bytebuffer

Find comprehensive JavaScript bytebuffer.calculateVarint32 code examples handpicked from public code repositorys.

bytebuffer.calculateVarint32 is a function that calculates the number of bytes required to encode a given 32-bit integer in a variable-length encoding scheme.

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        throw TypeError("Illegal offset: " + offset + " (not an integer)");
    offset >>>= 0;
    if (offset < 0 || offset > this.buffer.length)
        throw RangeError("Illegal offset: 0 <= " + offset + " (+" + 0 + ") <= " + this.buffer.length);
}
let size = ByteBuffer.calculateVarint32(value),
    rotate = true,
    b;
offset += size;
let capacity10 = this.buffer.length;
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        throw TypeError("Illegal offset: " + offset + " (not an integer)");
    offset >>>= 0;
    if (offset < 0 || offset + 0 > this.buffer.length)
        throw RangeError("Illegal offset: 0 <= " + offset + " (+" + 0 + ") <= " + this.buffer.length);
}
var size = ByteBuffer.calculateVarint32(value),
    rotate = true,
    b;
offset += size;
var capacity10 = this.buffer.length;
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How does bytebuffer.calculateVarint32 work?

bytebuffer.calculateVarint32 is a function that calculates the number of bytes required to encode a given 32-bit integer in a variable-length encoding scheme. Variable-length encoding schemes are used to store integers in a compact form, where the number of bytes required to store an integer can vary depending on the size of the integer. When you call bytebuffer.calculateVarint32, it takes a 32-bit integer as an argument and calculates the number of bytes required to encode that integer in a variable-length encoding scheme. The encoding scheme used by bytebuffer.calculateVarint32 is called Varint32, which is a variant of the Variable-Length Quantity (VLQ) encoding scheme. In the Varint32 scheme, the 32-bit integer is split into 7-bit chunks, and each chunk is encoded into one or more bytes. The most significant bit of each byte is set to 1, except for the last byte, which has its most significant bit set to 0. The number of bytes required to encode a 32-bit integer in the Varint32 scheme depends on the size of the integer. Smaller integers require fewer bytes, while larger integers require more bytes. Overall, bytebuffer.calculateVarint32 is a useful function for calculating the number of bytes required to store a 32-bit integer in a compact form using the Varint32 variable-length encoding scheme.

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        throw RangeError("Illegal offset: 0 <= "+offset+" (+"+0+") <= "+this.buffer.byteLength);
}
var start = offset,
    k, l;
k = utfx.calculateUTF16asUTF8(stringSource(str), this.noAssert)[1];
l = ByteBuffer.calculateVarint32(k);
offset += l+k;
var capacity15 = this.buffer.byteLength;
if (offset > capacity15)
    this.resize((capacity15 *= 2) > offset ? capacity15 : offset);
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+ 9 other calls in file

Ai Example

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const ByteBuffer = require("bytebuffer");

const value = 300;
const bytes = ByteBuffer.calculateVarint32(value);

console.log(`Value: ${value}, Bytes: ${bytes}`); // Output: Value: 300, Bytes: 2

In this example, we use bytebuffer.calculateVarint32 to calculate the number of bytes required to encode the 32-bit integer value 300 in the Varint32 variable-length encoding scheme. We call bytebuffer.calculateVarint32 with the integer value as an argument, and it returns the number of bytes required to store that integer in the Varint32 scheme. In this case, the integer 300 can be stored in 2 bytes using the Varint32 scheme, and bytebuffer.calculateVarint32 returns 2. Overall, this example demonstrates how bytebuffer.calculateVarint32 can be used to calculate the number of bytes required to store a 32-bit integer in a compact form using the Varint32 variable-length encoding scheme.