How to use the METRICS_CHARS function from bytebuffer
Find comprehensive JavaScript bytebuffer.METRICS_CHARS code examples handpicked from public code repositorys.
bytebuffer.METRICS_CHARS is a constant in the ByteBuffer library used to represent the number of characters used to encode a string.
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offset = metrics; metrics = undefined; } var relative = typeof offset === 'undefined'; if (relative) offset = this.offset; if (typeof metrics === 'undefined') metrics = ByteBuffer.METRICS_CHARS; if (!this.noAssert) { if (typeof length !== 'number' || length % 1 !== 0) throw TypeError("Illegal length: "+length+" (not an integer)"); length |= 0;
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How does bytebuffer.METRICS_CHARS work?
bytebuffer.METRICS_CHARS is a constant provided by the ByteBuffer library used to represent the number of characters used to encode a string. When a string is encoded using a variable-length encoding scheme such as UTF-8 or UTF-16, the number of bytes required to represent the string will depend on the specific characters in the string. For example, some characters may require one byte to represent, while others may require two or more bytes. However, in some contexts, it can be useful to represent the size of a string in terms of the number of characters it contains, rather than the number of bytes. This is particularly true in situations where the encoding scheme is fixed or well-known, and the number of bytes required to represent a string can be calculated based on the number of characters. bytebuffer.METRICS_CHARS provides a constant value that can be used to represent the number of characters used to encode a string in a specific encoding scheme. For example, when encoding strings in UTF-8, bytebuffer.METRICS_CHARS is set to 1, indicating that each character in the string will require one byte to represent. Similarly, when encoding strings in UTF-16, bytebuffer.METRICS_CHARS is set to 2, indicating that each character will require two bytes to represent. By using bytebuffer.METRICS_CHARS, developers can write more concise and maintainable code when working with strings in specific encoding schemes, making it easier to work with text-based data in applications.
Ai Example
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const ByteBuffer = require("bytebuffer"); const str = "Hello, World!"; const bb = new ByteBuffer(); bb.writeString(str, ByteBuffer.METRICS_CHARS); const bytes = bb.toBuffer(); console.log(bytes); //
In this example, we first import the ByteBuffer library. We then define a string str with the value Hello, World!. We then create a new ByteBuffer object and call its writeString method with the str variable and the ByteBuffer.METRICS_CHARS constant. This encodes the string using a variable-length encoding scheme where each character requires one byte to represent. We then convert the ByteBuffer object to a Buffer object using the toBuffer method and log the resulting bytes to the console. As expected, the resulting bytes correspond to the ASCII codes for the characters in the str variable. By using ByteBuffer.METRICS_CHARS, we can easily encode strings in specific encoding schemes, making it easier to work with text-based data in applications.
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