How to use the create function from handlebars

Find comprehensive JavaScript handlebars.create code examples handpicked from public code repositorys.

handlebars.create is a function in the Handlebars.js library that creates a new instance of the Handlebars compiler with customizable settings.

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    case 'v4':
        this.handlebars = HandlebarsV4.create();
        break;
    case 'v3':
    default:
        this.handlebars = HandlebarsV3.create();
        break;
}

this.logger = logger;
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    done();
});

it('loads the helpers and registers them with handlebars', done => {
    // Handlebars loads some default helpers, so let's find out how many
    const handlebars = Handlebars.create();
    const defaultHelpers = Object.keys(handlebars.helpers).length;
    expect(defaultHelpers).to.be.greaterThan(0);

    // We already test that the expected helpers load properly in the helpers spec,
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How does handlebars.create work?

handlebars.create is a function in the Handlebars.js library that creates a new instance of the Handlebars compiler. This function takes an optional configuration object as an argument, which can be used to set various options for the compiler instance. The configuration object can include options such as data, compat, knownHelpers, knownHelpersOnly, noEscape, strict, and others. Once the configuration object is passed to handlebars.create, the function returns a new instance of the Handlebars compiler with the specified settings. This instance can then be used to compile templates and render data to produce output, using the compile, precompile, and render methods provided by the Handlebars library. The handlebars.create function is useful in situations where you want to create multiple instances of the Handlebars compiler with different settings. For example, if you have different types of templates that require different sets of helpers or partials, you can use handlebars.create to create separate instances of the compiler for each template type, and configure each instance accordingly. This can help you to keep your code organized and avoid conflicts between different sets of helpers or partials.

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const path = require("path");


const Handlebars = require("handlebars");
const {SourceMapConsumer, SourceNode} = require("source-map");


const hb = Handlebars.create();


class ZJavaScriptCompiler extends hb.JavaScriptCompiler {
    nameLookup(parent, name, type) {
        // Auto-register partials with relative paths, like handlebars-loader.
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"use strict";


const Filter = require("broccoli-filter");
const Handlebars = require("handlebars");


const RawHandlebars = Handlebars.create();


function buildPath(blk, args) {
  let result = {
    type: "PathExpression",
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Ai Example

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const handlebars = require("handlebars");

// Create a new Handlebars instance
const customHandlebars = handlebars.create({
  // Set the delimiters to avoid conflicts with other template engines
  // that use curly braces as well
  delimiters: { start: "<%", end: "%>" },

  // Set the default layout for all templates to "main"
  defaultLayout: "main",
});

// Compile a template using the custom Handlebars instance
const template = customHandlebars.compile(" <%title%> ");

// Render the template with data
const result = template({ title: "Hello, world!" });

console.log(result); // Output: Hello, world!

In this example, we create a new instance of the Handlebars template engine with custom settings using the handlebars.create method. We set the delimiters to avoid conflicts with other template engines that use curly braces as well, and we set the default layout for all templates to "main". We then compile a template using the custom Handlebars instance and render it with data. The output of the template is then logged to the console.