How to use the get function from node-emoji

Find comprehensive JavaScript node-emoji.get code examples handpicked from public code repositorys.

node-emoji.get is a function provided by the node-emoji library that returns the emoji character associated with a given emoji code.

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 * @param entityType Entity to listen for events
 * @param fromSeq the starting point to begin listening for events (0 is from the beginning of time)
 */
async function listenForNileEvents(entityType: string, fromSeq: number) {
  console.log(
    emoji.get('ear')+` Listening for events for ${entityType} entities from sequence #${fromSeq}`
  );
  await new Promise(() => {
    // TODO: buffer events keyed by entity id and only execute the latest state
    nile.events.on({ type: entityType, seq: fromSeq }, async (e) => {
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}

var found = emoji.search(keyword);
switch (found.length) {
    case 0:
        bot.reply(message, "sorry, no match " + emoji.get("persevere"));
        return;
    case 1:
        bot.reply(message, emoji.get("+1") + " try `:" + found[0].key + ":` for " + found[0].emoji);
        return;
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How does node-emoji.get work?

node-emoji.get is a function provided by the node-emoji library that takes in a string representing an emoji code, such as ':smile:', and returns the corresponding emoji character. The function performs a lookup in an internal mapping of emoji codes to characters, and returns the corresponding character if found. If the emoji code is not recognized, the function returns the original input string. The mapping used by node-emoji.get can be customized or extended by calling other functions provided by the node-emoji library, allowing you to add support for additional emojis or override the default characters associated with existing codes. Overall, node-emoji.get provides a simple and convenient way to retrieve the emoji character associated with a given emoji code, which can be useful in cases where emoji support is needed in a Node.js application.

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if (!this.menus) return
const menu = this.menus.get(msg.id)
if (!menu) return
this._client.getMessage(msg.channel.id, msg.id).then(message => {
  const emCheck = !menu.emojis.includes(
    emoji.id ? `${emoji.name}:${emoji.id}` : Emoji.get(emoji.name)[0] !== ':'
    ? Emoji.get(emoji.name)
    : emoji.name
  )
  if (emCheck || (userID !== menu.user && userID !== this._client.user.id)) {
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// nile setup
this.nile = await Nile({
  basePath,
  workspace,
}).connect(authToken ?? { email, password });
console.log("\n" + emoji.get('arrow_right'), ` Logged into Nile`);

// pulumi setup
// For example purpose only: branch on mode S3 (default) or DB
let mode = process.env.NILE_RECONCILER_MODE || "S3";
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Ai Example

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const emoji = require("node-emoji");

const myEmojiCode = ":smile:";
const myEmojiCharacter = emoji.get(myEmojiCode);
console.log(myEmojiCharacter); // "😄"

In this example, we use node-emoji.get to retrieve the emoji character associated with the emoji code ':smile:'. The get function returns the corresponding character, which in this case is the smiling face emoji "😄". Note that in order to use node-emoji.get, you need to have the node-emoji library installed and imported in your application.

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if (!err) {
    var info = JSON.parse(body);
    if (_.isEmpty(info.value)) {
        botApi.sendMessage({
            chat_id: event.targetId,
            text: 'En löytänyt yhtään kuvaa ' + emoji.get(':frowning:')
        });
        return resolve();
    } else {
        var img = _.sample(info.value);
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// /-commands
//
case '/kahvutti':
case '/sumppi':
case '/kahvi':
case emoji.get(':coffee:'):
    drinkController.addDrink(event.eventId, event.userId, event.userCallName, 'coffee', 0, event.isFromGroup)
    .then(resolve);
    break;
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  }, []);
}


function removeTags(course) {
  const emojiMatcher = new RegExp('[' + emoji.get('baby') +
    emoji.get('muscle') + emoji.get('sparkles') + emoji.get('octopus') +
    emoji.get('dragon') + '🦑' + ']', 'g');
  return course.replace(emojiMatcher, '');
}
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const types = [].concat(emojis[emoji] || []);

if (types.length && !types.some(e => new RegExp(e).test(clean))) {
  errors.push({
    message: get(emoji) +
      ' emoji should only be used with: ' + types.join(', '),
  });
}
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const usedPatterns = _ref2.usedPatterns;


steps.push((() => {
  var _ref3 = (0, (_asyncToGenerator2 || _load_asyncToGenerator()).default)(function* (curr, total) {
    _this4.reporter.step(curr, total, _this4.reporter.lang('resolvingPackages'), emoji.get('mag'));
    yield _this4.resolver.init(_this4.prepareRequests(depRequests), _this4.flags.flat);
    patterns = yield _this4.flatten(_this4.preparePatterns(rawPatterns));
    return { bailout: yield _this4.bailout(usedPatterns) };
  });
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  throw new (_errors || _load_errors()).MessageError(reporter.lang('tooManyArguments', 1));
}

const query = yield cleanQuery(config, args[0]);

reporter.step(1, 4, reporter.lang('whyStart', args[0]), emoji.get('thinking_face'));

// init
reporter.step(2, 4, reporter.lang('whyInitGraph'), emoji.get('truck'));
const lockfile = yield (_wrapper || _load_wrapper()).default.fromDirectory(config.cwd, reporter);
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// ********** 404 and 500 handlers **********




//handler for 404 - Resource Not Found
app.use(function(req, res, next) {
    res.status(404).send('Sorry cant find that!' + emoji.get('t-rex'));
});
//handler for 500 - Server Error
app.use(function(err, req, res, next) {
    console.error(err.stack);
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  });

  progress.spinner().stop();

  console.log(
    emoji.get('heavy_check_mark') + '  LFS files synced'
  );
} else {
  // No existing files found on remote
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app.use(async (ctx, next) => {
  const logger = getLogger();
  logger.info(`${emoji.get("fast_forward")} ${ctx.method} ${ctx.url}`);
  const getStatusEmoji = () => {
    if (ctx.status >= 500) return emoji.get("skull");
    if (ctx.status >= 400) return emoji.get("x");
    if (ctx.status >= 300) return emoji.get("rocket");
    if (ctx.status >= 200) return emoji.get("white_check_mark");
    return emoji.get("rewind");
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app.use(async (ctx, next) => {
  const logger = getLogger();
  logger.info(`${emoji.get('fast_forward')} ${ctx.method} ${ctx.url}`);

  const getStatusEmoji = () => {
    if (ctx.status >= 500) return emoji.get('skull');
    if (ctx.status >= 400) return emoji.get('x');
    if (ctx.status >= 300) return emoji.get('rocket');
    if (ctx.status >= 200) return emoji.get('white_check_mark');
    return emoji.get('rewind');
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  this.scripts.setArtifacts(artifacts);
}

if (compatibility.shouldCheck(manifest, this.flags)) {
  steps.push(async (curr: number, total: number) => {
    this.reporter.step(curr, total, this.reporter.lang('checkingManifest'), emoji.get('mag'));
    await this.checkCompatibility();
  });
}
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//record of highscores
var highScores = [
 {
   playerName:" Pradip Gharge",
   score: 25,
   medal: emoji.get("first_place_medal"),
   position: "--HIGHEST-EVER--"
 },

 {
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const schedule = require("node-schedule");
var emoji = require("node-emoji");


const greenTickEmoji = emoji.get("white_check_mark");
const redXEmoji = emoji.get("x");
const redCircle = emoji.get("red_circle");


const CURR_MONTH = "August 2022";
const MONTH_SEP = "Aug";

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    },
  ],
});

var GetEmojin = function (name) {
  return emoji.get(name);
};

function getSomeOfUserEmoji(array) {
  var arr = [];
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var emoji = require("node-emoji");
var globals = require("../../globals/globals");


var emojis = {
  man_1: emoji.get("man_with_gua_pi_mao"),
  man_2: emoji.get("man_with_turban"),
  happyBarista: emoji.get("smirk"),
  angryBarista: emoji.get("angry"),
  light_switch: emoji.get("black_square_button"),
  coffe: emoji.get("coffee"),
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      "You destroyed the server. The city is now an ordinary (boring) city " + emoji.get("cityscape")
    );
  } else {
    session.send(
      "You didn't destroy the server. You now have to live under the terrible rule of the E.N.D. Privacy party. But it may be worth it. That's up to you " +
        emoji.get("blush")
    );
  }
}
//Wrong quiz questions
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