How to use the Swig function from swig

Find comprehensive JavaScript swig.Swig code examples handpicked from public code repositorys.

swig.Swig is a class constructor that creates an instance of Swig, a JavaScript templating engine that supports both server-side and client-side rendering.

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if (!context) {
  throw new Error('Hypr requires a context to be set');
}
this.context = context;

this.engine = new swig.Swig({
  cache: this.cache || 'memory',
  locals: this.context.locals,
  loader: this.loader || swig.loaders.memory(context.templates, '/')
});
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+ 3 other calls in file

How does swig.Swig work?

swig.Swig is a class that provides a template engine for JavaScript that uses a syntax similar to Django and Jinja2 and provides features like template inheritance and filters. When instantiated, it allows the user to configure settings like cache, filters, and other options. It also provides methods for rendering templates with data.

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		return childs;
	}
}


function RenderTestWebwiew(path, detail) {
	let EscapeSwig = new swig.Swig({
		autoescape: false
	});
	global.EscapeSwig = EscapeSwig;
	return EscapeSwig.renderFile(path, detail);
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+ 2 other calls in file

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this._cache = zt.lp(options, ['cache', 'c'], false); // 'memory'
this._ecoding = zt.lp(options, ['encoding', 'e'], 'utf8');
this._locals = zt.lp(options, ['locals', 'l'], {});
this._root = zt.lp(options, ['rootPath', 'root', 'path', 'p'], 'tmp');
this._timeZoneOffset = zt.lp(options, ['timeZone', 'tz'], 0);
this._swig = new swig.Swig({
        autoescape: this._autoescape,
        /*
        cache: {
                get: function (key) {},
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Ai Example

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const swig = require("swig");

// Create a new Swig instance
const templateEngine = new swig.Swig();

// Compile a template string
const template = templateEngine.compile("Hello, {{ name }}!");

// Render the compiled template with data
const output = template({ name: "world" });

console.log(output); // Outputs: "Hello, world!"

In this example, we create a new instance of swig.Swig and compile a simple template string with a variable name. We then render the compiled template with data containing the name variable set to world. Finally, we log the output to the console, which should be "Hello, world!".