How to use the atan2 function from mathjs
Find comprehensive JavaScript mathjs.atan2 code examples handpicked from public code repositorys.
mathjs.atan2 is a function in the mathjs library that returns the arctangent of the quotient of its two arguments.
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QuantumCircuit.prototype.eulerAnglesZYZ = function(inputMatrix) { var eulerAngles = {theta: null, phi: null, lambda: null, phase: null}; var coeff = math.pow(math.det(inputMatrix), -0.5); eulerAngles.phase = -1 * math.complex(coeff).toPolar().phi; var su_mat = math.multiply(coeff, inputMatrix); eulerAngles.theta = 2 * math.atan2(math.abs(su_mat[1][0]), math.abs(su_mat[0][0])); var phiplambda = 2 * math.complex(su_mat[1][1]).toPolar().phi; var phimlamda = 2 * math.complex(su_mat[1][0]).toPolar().phi; eulerAngles.phi = (phiplambda + phimlamda) / 2.0; eulerAngles.lambda = (phiplambda - phimlamda) / 2.0;
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GitHub: CSUFTitanRover/TitanRover
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s2 = Math.sqrt(1 - Math.pow(c2,2)); THETA2D = -math.atan2(s2, c2); // theta2 is deduced k1 = l1 + l2*math.cos(THETA2D); k2 = l2*(math.sin(THETA2D)); gamma = math.atan2(k2, k1); THETA1D = math.atan2(Y, X) - gamma ; // Theta 1 deduced }
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How does mathjs.atan2 work?
mathjs.atan2 is a function in the mathjs library that computes the arctangent of the quotient of its two arguments. It returns the angle (in radians) between the positive x-axis and the point (x, y) on the plane, where x is the first argument and y is the second argument. The atan2 function is useful for calculating the angle between two points on a plane. In particular, it is useful for calculating the angle of rotation needed to align an object with respect to another object. The atan2 function takes two arguments: y and x. It returns the angle (in radians) between the positive x-axis and the point (x, y) on the plane. The result is a number between -π and π. Here's the formula for calculating the arctangent using atan2: scss Copy code {{{{{{{ class="!whitespace-pre hljs language-scss">angle = atan2(y, x) In this formula, y is the vertical coordinate of the point and x is the horizontal coordinate of the point. The function returns the angle (in radians) between the positive x-axis and the point (x, y) on the plane. Note that mathjs.atan2 is part of the mathjs library, which is a collection of mathematical functions and utilities for JavaScript. It is useful for tasks such as numerical analysis, linear algebra, statistics, and more.
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}); hmc5883l.readY(function(err, data){ console.log("Y value =", data); yval = data; }); bearing = math.atan2(yval, xval) + .48; if(bearing < 0) { bearing += 2 * math.pi; }
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r0 * kp1 * math.sin(theta) - r0 * math.sin(kp1 * theta), ]; } function subtractAngles(a0, a1) { return math.atan2(math.sin(a0 - a1), math.cos(a0 - a1)); } function normalize(p) { return math.divide(p, math.norm(p));
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Ai Example
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const math = require("mathjs"); const x = 2; const y = 3; const angle = math.atan2(y, x); console.log(angle); // Output: 0.982793723247329
In this example, we start by importing the mathjs library. We then define two variables called x and y that represent the horizontal and vertical coordinates of a point on a plane. We call math.atan2 with y and x as its arguments to calculate the angle between the positive x-axis and the point (x, y) on the plane. We store the result in a variable called angle. Finally, we log angle to the console, which outputs 0.982793723247329 (in radians) as the angle between the positive x-axis and the point (2, 3) on the plane. Note that this is just a simple example, and mathjs.atan2 can be used to calculate the angle between any two points on a plane.
mathjs.evaluate is the most popular function in mathjs (87200 examples)