How to use the unit function from mathjs
Find comprehensive JavaScript mathjs.unit code examples handpicked from public code repositorys.
GitHub: SciCatProject/backend
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return { valueSI: value, unitSI: unit }; } }; exports.convertToRequestedUnit = (value, currentUnit, requestedUnit) => { const converted = math.unit(value, currentUnit).to(requestedUnit); const formatted = math.format(converted, { precision: 3 }).toString(); const convertedValue = formatted.substring(0, formatted.indexOf(" ")); const convertedUnit = formatted.substring(formatted.indexOf(" ") + 1); return {
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return true; var isValid = true; try { mathjs.unit(unitName); } catch { isValid = false; }
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export class Electrostatics { // Pass the charge of the given object/s as input as well as their distance which is optional // Example input for charges constructor(charges, distance, radiusEquation) { this.coulombConstant = unit(9.0e9, 'N m^2 C^-2') // console.log(coulombConstant.toString()) this.info = `\t**Given:**\n\t - Charges:` let userInputCharges = charges.split(/(?<=[cC])\s*/g) this.parsedCharges = userInputCharges.map((input, index) => {
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this.initialVelocity.actual = unit(this.initialVelocity.actual); this.initialVelocity.rounded = clone(this.initialVelocity.actual); this.initialVelocity.rounded.value = SigFig(this.initialVelocity.rounded.value, this.roundToSigFig) // Analyze the given, check what are the missing info that is needed to be solved... if (this.height.actual == undefined && this.time.actual == undefined) { this.finalVelocity.actual = unit(this.finalVelocity.actual); this.finalVelocity.rounded = clone(this.finalVelocity.actual); this.finalVelocity.rounded.value = SigFig(this.finalVelocity.rounded.value, this.roundToSigFig) // First find the height using the formula d = vf^2 - vi^2 / 2g this.height.actual = divide(subtract(square(this.finalVelocity.actual), square(this.initialVelocity.actual)), multiply(2, gravity));
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// TODO: Do equivalent solutes and discord output // equivalent weight is already given equivalentOfSolute: (massSolute, equivalentWeight) => { if (massSolute != undefined && equivalentWeight != undefined) { let temp = divide(massSolute, equivalentWeight) return unit(temp, "eq") } return undefined; },
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} else { if (!units) { units = 'ft'; } this.distance = math.unit(value,units); } }
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GitHub: kukawski/mathjs
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var c = math.complex(3, -4); // 3 - 4i math.sqrt(c); // 2 - i math.sqrt(-4); // 2i var f = math.unit(60, 'deg'); // 60 deg var g = math.cos(f); // 0.5 ```
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mathjs.evaluate is the most popular function in mathjs (87200 examples)