How to use the keyInYN function from readline-sync
Find comprehensive JavaScript readline-sync.keyInYN code examples handpicked from public code repositorys.
readline-sync.keyInYN is a synchronous method in Node.js that reads input from the user and returns a Boolean value based on whether the user entered "y" or "n".
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console.log(JSON.stringify(config.database, null, 2)) await sleep(200) answer = readLine.keyInYN('Is it correct?') if (!answer) return console.log('Rectify your config file and then restart this installer') answer = readLine.keyInYN('Do you want to erase all database content?') console.log('Starting the migration...') let sucess = await dbSync(answer) if (!sucess) return answer = readLine.keyInYN('Do you want to add a new user?')
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GitHub: AstroCB/mnotify
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${chalk.yellow(tools.getConfigDir())} (to change this, set your \ ${chalk.grey("XDG_CONFIG_HOME")} environment variable).`); const sendEmail = rl.questionEMail("Sender account email: "); const sendPass = rl.question("Sender account password: ", tools.passOpts); const isSame = rl.keyInYN("Are the sender and receiver accounts the same?"); getRecvCreds(isSame, sendEmail, sendPass, (recvEmail, recvPass) => { const shouldStore = askToStore();
How does readline-sync.keyInYN work?
readline-sync.keyInYN() is a function in the readline-sync package that prompts the user to enter a "yes" or "no" answer by pressing "Y" or "N" on the keyboard and returns true if the user enters "Y" and false if the user enters "N". It also allows for customization of the message prompt and default value.
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goodStrike(); function checkSunkShips() { if (hitPoint === 0) { console.log("You have sunk all my ships!!!"); let playAgain = rls.keyInYN("Would you like to play again? "); if (playAgain === true) { game(); } else { console.log("Have a good day!!");
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function checkSunkShips() { if (sunkShips.length === 1) { console.log("You sunk my BattleShip! 1 ship remaining!!"); } else if (sunkShips.length === 2) { console.log("You've sunk all my Battleships!!"); let playAgain = rls.keyInYN("Would you like to play again?"); if (playAgain === true) { game(); } else { console.log("Have a good Day.");
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Ai Example
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const readlineSync = require("readline-sync"); const answer = readlineSync.keyInYN("Do you want to proceed?"); if (answer) { console.log("Great, let's proceed!"); } else { console.log("Okay, maybe some other time."); }
In this example, the keyInYN() method is called with a string argument that will be displayed to the user as the question to answer. The user can input "y" for "yes" or "n" for "no". The function returns true if the user answered "y" and false if the user answered "n".
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"use strict"; var readlineSync = require("readline-sync"); var fs = require("fs"); // Function to delete .env file const envDelete = () => { let ans = readlineSync.keyInYN(`Do you want to delete .env file?`); console.log(ans); if (ans) { try { fs.unlinkSync("./.env");
readline-sync.question is the most popular function in readline-sync (3769 examples)