How to use the AudioListener function from three
Find comprehensive JavaScript three.AudioListener code examples handpicked from public code repositorys.
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import { Scene, Material } from './scene/scene'; import { buildKDTree, traverseKDTree, restNodeCount } from './scene/BVH'; import { WSAENETDOWN } from 'constants'; const THREE = require('three'); var listener = new THREE.AudioListener(); // create a global audio source var sound = new THREE.Audio( listener );
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logComponent = <Log position={[0, -0.15, -1]} /> } // music and sound const SOUND_FX_GAIN = 2 const [cameraAudioListener] = useState(() => new THREE.AudioListener()) const [atmosphereAudioFilter] = useState(() => { const audioContext = THREE.AudioContext.getContext() let biquadFilter = audioContext.createBiquadFilter() biquadFilter.type = 'highpass'
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/******************/ /* Helper Functions */ /******************/ function loadMusic(index) { listener = new THREE.AudioListener(); var audLoad = new THREE.Audio(listener); visElements.sound = audLoad; audioLoader = new THREE.AudioLoader();
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GitHub: debian4tw/cuboid3
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const THREE = __importStar(require("three")); const core_1 = require("@cuboid3/core"); class AudioManager { constructor() { this.basePath = '/public/audio/'; this.listener = new THREE.AudioListener(); this.audioLoader = new THREE.AudioLoader(); this.loadedSounds = new Map(); core_1.EventHandler.subscribe('attachAudioListener', (mesh) => { mesh.add(this.listener);
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GitHub: star8ks/sketch
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const tex = assets.get('tex-id'); tex.minFilter = THREE.LinearFilter; const audioBuffer = assets.get('audio-boing'); // a global audio source const audioListener = new THREE.AudioListener(); // add the listener to the camera app.camera.add(audioListener); const boingSound = new THREE.Audio(audioListener); boingSound.setBuffer(audioBuffer);
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vertexShader: _vertex2["default"], fragmentShader: _fragment2["default"] }); this.fireworks = new Three.Points(this.fireworkGeometry, this.fireworksMaterial); // 创建音频 this.linstener = new Three.AudioListener(); this.linstener1 = new Three.AudioListener(); this.sound = new Three.Audio(this.linstener); this.sendSound = new Three.Audio(this.linstener1); // 创建音频加载器
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GitHub: e-eq-mc2/cookingworld
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export class Sound { constructor(fname, scene, playbackRate = 1.0, volume = 1.0) { const camera = this.getCamera(scene) // create an AudioListener and add it to the camera const listener = new THREE.AudioListener(); camera.add( listener ); // create a global audio source const sound = new THREE.Audio( listener );
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G.set('renderer', new THREE.WebGLRenderer({ antialias: true })); G.set('camera', new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 5000)); G.set('listener', new THREE.AudioListener()); G.get('camera').add(G.get('listener')); G.set('socket', window.io());
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three.Vector3 is the most popular function in three (22341 examples)