How to use the DataTexture2DArray function from three

Find comprehensive JavaScript three.DataTexture2DArray code examples handpicked from public code repositorys.

three.DataTexture2DArray is a texture representing a 2D array of texels with a single mipmap level.

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dataStacks.forEach(data => {
  fullArray.set(data, length);
  length += data.length;
});

this.impl = new THREE.DataTexture2DArray( fullArray, w, h, d );
this.size = {
  width: w,
  height: h,
  depth: d
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How does three.DataTexture2DArray work?

three.DataTexture2DArray is a class in the Three.js library that represents a two-dimensional array texture, which can be used to store multiple 2D images with a shared width, height, and depth, and allows direct access to the texture data for reading and writing. The texture can be created from a JavaScript TypedArray or an ImageData object, and the texture data can be updated dynamically by modifying the array buffer.

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// create an array of textures
const textures = [
  new THREE.DataTexture(data1, width1, height1, THREE.RGBAFormat),
  new THREE.DataTexture(data2, width2, height2, THREE.RGBAFormat),
  new THREE.DataTexture(data3, width3, height3, THREE.RGBAFormat),
];

// create a DataTexture2DArray using the array of textures
const textureArray = new THREE.DataTexture2DArray(
  textures,
  width,
  height,
  depth
);

In this example, we create an array of three.DataTexture objects, which contain texture data in RGBA format. We then pass this array of textures to the constructor of three.DataTexture2DArray, along with the dimensions of the texture array.

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