How to use the AxisHelper function from three

Find comprehensive JavaScript three.AxisHelper code examples handpicked from public code repositorys.

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    strategy: 'Proxy Geometry'
}

gui.add(options, 'strategy', ['Proxy Geometry', 'Ray Marching']);

scene.add(new THREE.AxisHelper(20));
scene.add(new THREE.DirectionalLight(0xffffff, 1));

var proxyGeometry = new ProxyGeometry();
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  this.play();
}

initScene() {
  this.scene = new THREE.Scene();
  // this.scene.add(new THREE.AxisHelper(RADIUS * 3));
}

initMaterial() {
  const loader = new THREE.CubeTextureLoader();
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+ 5 other calls in file

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// light.shadowMapWidth = 4096;
// light.shadowMapHeight = 4096;
light.position.set(camera.position.x, camera.position.y, camera.position.z);
scene.add(light);

var axis = new THREE.AxisHelper(100 );
scene.add(axis);

var level;
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+ 5 other calls in file

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var light = new THREE.PointLight(0xffffff, 0.5, 10000);
light.position.set(camera.position.x, camera.position.y, camera.position.z);
scene.add(light);

var axis = new THREE.AxisHelper(100);
scene.add(axis);

var level = new Level('wall');
var moveable, model;
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                this.props.movingAlphaTest,
                this.moving_group)
this.moving_group.name = "MovingCoordinates";
this.moving_rotate_group.add(this.moving_group)
this.moving_frame_group.add(this.moving_rotate_group)
this.axis_helper = new THREE.AxisHelper(2000)
this.axis_helper.position.set(
  this.props.movingState.center.x,
  this.props.movingState.center.y,
  this.props.movingState.center.z
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+ 3 other calls in file

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pivot.rotation.y = 0;
pivot.add(moon);
parent.add(pivot);


scene.add(new THREE.AxisHelper(100));


var floorTexture = new THREE.ImageUtils.loadTexture('../data/images/heightmap.png');
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
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this.stage.addChild(graphics);

this.uiRenderer.render(this.stage);*/

if(params.addAxis){
        var axis = new THREE.AxisHelper(20);
        this.scene.add(axis);
}

if(params.debugControls){
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