How to use the BlendCharacter function from three

Find comprehensive JavaScript three.BlendCharacter code examples handpicked from public code repositorys.

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  };


};


THREE.BlendCharacter.prototype = Object.create(THREE.SkinnedMesh.prototype);
THREE.BlendCharacter.prototype.constructor = THREE.BlendCharacter;


THREE.BlendCharacter.prototype.getForward = function () {
  var forward = new THREE.Vector3();

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// this.errorTrack = new AudioManager('effects/error', true, this, false, false)

var controlVolume = new ControlVolume(this);

this.mesh = new THREE.BlendCharacter();

this.side = hand;
this.myName = 'hand' + this.side;
var self = this;
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}


// TODO: Eventually include these only if they are needed by a component.
require('three/examples/js/loaders/OBJLoader');  // THREE.OBJLoader
require('three/examples/js/loaders/MTLLoader');  // THREE.MTLLoader
require('three/examples/js/BlendCharacter');  // THREE.BlendCharacter
require('three/examples/js/loaders/ColladaLoader');  // THREE.ColladaLoader
require('../../vendor/VRControls');  // THREE.VRControls
require('../../vendor/VREffect');  // THREE.VREffect

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