How to use the CatmullRomCurve3 function from three
Find comprehensive JavaScript three.CatmullRomCurve3 code examples handpicked from public code repositorys.
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} }); //// curve stauff.curveUp = new THREE.CatmullRomCurve3( stauff.controlPointsUp ); stauff.curveDown = new THREE.CatmullRomCurve3( stauff.controlPointsDown ) var curve = new THREE.CatmullRomCurve3( stauff.controlPointsUp ); var geometry = new THREE.Geometry(); geometry.vertices = stauff.curveUp.getPoints( 50 );
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options: optionsDefault }) let { options } = parsedArgs this.options = options let { shape, divisions } = options let extrudePath = new THREE.CatmullRomCurve3(points) if (shape === 'circle') { shape = circleShape(options.radius, options.shapeDivisions) } let extrudeSettings = {
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require('./lines/LineMaterial.js') require('./lines/Line2.js') const line3DGeometry = function (points, color, divisions = 1) { let positions = [] let colors = [] let spline = new THREE.CatmullRomCurve3(points) for (let i = 0, l = points.length * divisions; i < l; i++) { let point = spline.getPoint(i / l) positions.push(point.x, point.y, point.z)
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GitHub: arturitu/webvr-ribbons
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var splineArr = []; for ( var i=1; i<=totalPoints; i++){ splineArr.push ( myCurve.getPoint( totalPoints/i ) ); } this.spline = new THREE.CatmullRomCurve3( splineArr ); this.setLinesGlow ( this.spline , 50); };
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GitHub: gracexu94/FinalProject
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controls.target.set(0, 0, 0); controls.rotateSpeed = 0.3; controls.zoomSpeed = 1.0; controls.panSpeed = 2.0; var pipeSpline = new THREE.CatmullRomCurve3( [ new THREE.Vector3( 0, 10, -10 ), new THREE.Vector3( 10, 0, -10 ), new THREE.Vector3( 20, 0, 0 ), new THREE.Vector3( 30, 0, 10 ), new THREE.Vector3( 30, 0, 20 ), new THREE.Vector3( 20, 0, 30 ), new THREE.Vector3( 10, 0, 30 ), new THREE.Vector3( 0, 0, 30 ),
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GitHub: dzhurley/codevember
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const points = []; for (let i = -5; i < 5; i += 1) { points.push(new THREE.Vector3(0, -Math.pow(i * 1.5, 2), 25 * i)); } const curve = new THREE.CatmullRomCurve3(points); const geometry = new THREE.TubeBufferGeometry(curve, 100, 14, 100, false); const material = new THREE.MeshStandardMaterial({ color: 'lightblue', side: THREE.DoubleSide,
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// geoBodyMarker.translate(0, 0, 0) groupSkeleton.add(meshBodyMarker) // upper body let pointsUpperBody = new THREE.CatmullRomCurve3([ new THREE.Vector3(0, 10, -10), new THREE.Vector3(10, 0, -10), new THREE.Vector3(20, 0, 0), new THREE.Vector3(30, 0, 10), new THREE.Vector3(30, 0, 20), new THREE.Vector3(20, 0, 30), new THREE.Vector3(10, 0, 0), new THREE.Vector3(10, 20, 0)
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previousPoint.z = randomZ this.points.push(new THREE.Vector3(randomX, randomY, randomZ)) } this.spline = new THREE.CatmullRomCurve3(this.points) for (var i = (1/500); i < 1; i+= (1/500)) { this.pointsPerTunnel.push(this.spline.getPointAt(i)) }
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three.Vector3 is the most popular function in three (22341 examples)