How to use the DepthTexture function from three

Find comprehensive JavaScript three.DepthTexture code examples handpicked from public code repositorys.

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this.depthRenderTarget = this.normalRenderTarget.clone();
let depthTexture;

if ( this.supportsDepthTextureExtension ) {

	depthTexture = new THREE.DepthTexture();
	depthTexture.type = THREE.UnsignedShortType;
	this.beautyRenderTarget.depthTexture = depthTexture;
	this.beautyRenderTarget.depthBuffer = true;
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+ 17 other calls in file

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this._visibilityCache = new Map();
//
this.generateSampleKernel();
this.generateRandomKernelRotations();
// beauty render target
const depthTexture = new three_1.DepthTexture();
depthTexture.format = three_1.DepthStencilFormat;
depthTexture.type = three_1.UnsignedInt248Type;
this.beautyRenderTarget = new three_1.WebGLRenderTarget(this.width, this.height);
// normal render target with depth buffer
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+ 5 other calls in file

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    magFilter: three_1.NearestFilter,
});
this.depthRenderTarget = this.normalRenderTarget.clone();
let depthTexture;
if (this.supportsDepthTextureExtension) {
    depthTexture = new three_1.DepthTexture();
    depthTexture.type = three_1.UnsignedShortType;
    this.beautyRenderTarget.depthTexture = depthTexture;
    this.beautyRenderTarget.depthBuffer = true;
}
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this._nextThreejsLayer = 1;
this.fullSizeRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height);
this.fullSizeRenderTarget.texture.minFilter = THREE.LinearFilter;
this.fullSizeRenderTarget.texture.magFilter = THREE.NearestFilter;
this.fullSizeRenderTarget.depthBuffer = true;
this.fullSizeRenderTarget.depthTexture = new THREE.DepthTexture();
this.fullSizeRenderTarget.depthTexture.type = THREE.UnsignedShortType;

this.renderView = function (view) {
  this.renderer.clear();
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