How to use the EdgesGeometry function from three
Find comprehensive JavaScript three.EdgesGeometry code examples handpicked from public code repositorys.
19 20 21 22 23 24 25 26 27 28const geometry = new THREE.BoxGeometry( dx, // width dy, // height dz // depth ); const edges = new THREE.EdgesGeometry(geometry); let material; if (dashed) {
GitHub: KleoPetroff/storyboarder

131 132 133 134 135 136 137 138 139 140let geometry = new THREE.BoxBufferGeometry( width, height, length ) var edges = new THREE.EdgesGeometry( geometry ) var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial({ color: 0x999999 }) )
GitHub: ASSERT-KTH/ci-hackathon
51 52 53 54 55 56 57 58 59 60} function addGrid(){ // Add basic box layout and lights var geometry = new THREE.BoxGeometry(...boxSize); geometry = new THREE.EdgesGeometry(geometry); var material = new THREE.LineBasicMaterial( { color: 0xffffff, lineWidth: true } ); var cube = new THREE.LineSegments( geometry, material ); scene.add( cube );
+ 2 other calls in file
GitHub: VCityTeam/UD-Viz
347 348 349 350 351 352 353 354 355 356indices.push(j, j + 1, j + 2); } mesh.setIndex(indices); // Create the wireframe geometry const edges = new THREE.EdgesGeometry(mesh, threshOldAngle); // Add this wireframe geometry to the global wireframe geometry for (let l = 0; l < edges.attributes.position.count * 3; l++) pos.push(edges.attributes.position.array[l]);
+ 14 other calls in file
GitHub: OpenSlicer/OpenSlicer
426 427 428 429 430 431 432 433 434 435 436function boundingBox(bb, color, opacity) { bb = bb.clone() let d = bb.max.clone().sub(bb.min) let geom = new THREE.CubeGeometry(d.x, d.y, d.z) geom = new THREE.EdgesGeometry(geom) let mat = new THREE.LineBasicMaterial({ color: color, linewidth: 2, transparent: true,
+ 2 other calls in file
GitHub: lukedawilson/battlezone
103 104 105 106 107 108 109 110 111 112 113this.renderer.render(this.scene, this.camera) } } function buildShape(geometry, x, z, isHorizon = false) { const edges = new THREE.EdgesGeometry(geometry) const material = new THREE.LineBasicMaterial({color: LIGHT_GREEN}) const shape = new THREE.LineSegments(edges, material) shape.blocking = !isHorizon shape.position.x = x
three.Vector3 is the most popular function in three (22341 examples)
