How to use the FileLoader function from three
Find comprehensive JavaScript three.FileLoader code examples handpicked from public code repositorys.
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var scope = this; var path = (scope.path === '') ? THREE.LoaderUtils.extractUrlBase(url) : scope.path; var loader = new THREE.FileLoader(scope.manager); loader.setPath(scope.path); loader.load(url, function (text) { try {
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var self = this; var path = ( self.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : self.path; var loader = new THREE.FileLoader( this.manager ); loader.setResponseType( 'arraybuffer' ); loader.load( url, function ( buffer ) {
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GitHub: shinseed/BIMServer-NodeJs
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function ZipTools(path, vue) { this.zip = new JSZip(); this.vue = vue; this.fileLoader = new THREE.FileLoader(); this.fileLoader.setPath(path); this.fileLoader.setResponseType('arraybuffer'); this.zipContent = null;
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this.primitiveCache = {}; this.textureLoader = new THREE.TextureLoader(this.options.manager); this.textureLoader.setCrossOrigin(this.options.crossOrigin); this.fileLoader = new THREE.FileLoader(this.options.manager); this.fileLoader.setResponseType("arraybuffer"); if (this.options.crossOrigin === "use-credentials") { this.fileLoader.setWithCredentials(true);
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scope.manager.itemError( url ); scope.manager.itemEnd( url ); }; const loader = new THREE.FileLoader( this.manager ); loader.setPath( this.path ); loader.setResponseType( 'arraybuffer' ); loader.setRequestHeader( this.requestHeader ); loader.setWithCredentials( this.withCredentials );
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/** * @param {string} src * @return {Promise} */ THREE.DRACOLoader._loadArrayBuffer = function (src) { var loader = new THREE.FileLoader(); loader.setResponseType("arraybuffer"); return new Promise(function (resolve, reject) { loader.load(src, resolve, undefined, reject); });
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GitHub: vinzdef/three-svg-loader
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load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.FileLoader( scope.manager ); loader.setPath( scope.path ); loader.load( url, function ( text ) { onLoad( scope.parse( text ) );
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const jsLoader = new three_1.FileLoader(this.manager); jsLoader.setPath(this.transcoderPath); jsLoader.setWithCredentials(this.withCredentials); const jsContent = jsLoader.loadAsync('basis_transcoder.js'); // Load transcoder WASM binary. const binaryLoader = new three_1.FileLoader(this.manager); binaryLoader.setPath(this.transcoderPath); binaryLoader.setResponseType('arraybuffer'); binaryLoader.setWithCredentials(this.withCredentials); const binaryContent = binaryLoader.loadAsync('basis_transcoder.wasm');
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* @param {THREE.LoadingManager} manager */ class MMDLoader extends three_1.Loader { constructor(manager) { super(manager); this.loader = new three_1.FileLoader(this.manager); this.parser = null; // lazy generation this.meshBuilder = new MeshBuilder(this.manager); this.animationBuilder = new AnimationBuilder(); }
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const manager = new THREE.LoadingManager(function () { const zipped = fflate_module_1.zipSync(toZip, { level: 9 }); const blob = new Blob([zipped.buffer], { type: 'application/zip' }); save(blob, (title !== '' ? title : 'untitled') + '.zip'); }); const loader = new THREE.FileLoader(manager); loader.load('js/libs/app/index.html', function (content) { content = content.replace('<!-- title -->', title); const includes = []; content = content.replace('<!-- includes -->', includes.join('\n\t\t'));
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GitHub: alan-wu/ZincJS
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var Vector4 = THREE.Vector4; var Color = THREE.Color; var Vector2 = THREE.Vector2; var Face3 = require('../three/Geometry').Face3; var Geometry = require('../three/Geometry').Geometry; var FileLoader = THREE.FileLoader; var DefaultLoadingManager = THREE.DefaultLoadingManager; var VideoHandler = require('../videoHandler').VideoHandler; /**
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GitHub: star8ks/sketch
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url: './static/id.png', loader: THREE.TextureLoader }, { key: 'file-vs', url: './glsl/vert.glsl', loader: THREE.FileLoader }, { key: 'file-fs', url: './glsl/frag.glsl', loader: THREE.FileLoader
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if (shader.extensions && shader.extensions[EXTENSIONS.KHR_BINARY_GLTF]) { return extensions[EXTENSIONS.KHR_BINARY_GLTF].loadShader(shader, dependencies.bufferViews); } return new Promise(function (resolve) { var loader = new THREE.FileLoader(options.manager); loader.setResponseType('text'); loader.load(resolveURL(shader.uri, options.path), function (shaderText) { resolve(shaderText); });
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GitHub: VeinKowal/veins
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scope.manager.itemError(url); scope.manager.itemEnd(url); }; var loader = new _three.FileLoader(this.manager); loader.setPath(this.path); loader.setResponseType('arraybuffer'); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials);
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}); }; prefLoader.setPath(PREFAB_PATH); // scene 数据加载器 const sceneLoader = new THREE.FileLoader(); sceneLoader.oldLoad = sceneLoader.load; sceneLoader.parse = (data) => JSON.parse(data); sceneLoader.load = function (path, callback) { sceneLoader.oldLoad(path, (data) => {
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var loader, cubeMapLoader, vert, frag, cubeMap, scene, renderer, camera, quad, _a, _b, _c; var _d, _e, _f; return __generator(this, function (_g) { switch (_g.label) { case 0: loader = new three_1.FileLoader(); cubeMapLoader = new three_1.CubeTextureLoader(); vert = loader.loadAsync("shaders/spheretracing/vert.3se"); frag = loader.loadAsync("shaders/spheretracing/frag.glsl"); cubeMap = cubeMapLoader
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var path = self.path === undefined ? THREE.LoaderUtils.extractUrlBase(url) : self.path; var loader = new THREE.FileLoader(this.manager); loader.setResponseType('arraybuffer'); loader.load( url,
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GitHub: Indaym/ThreeJsAddons
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function OBJLoader2( manager ) { console.log( "Using THREE.OBJLoader2 version: " + OBJLOADER2_VERSION ); this.manager = Validator.verifyInput( manager, THREE.DefaultLoadingManager ); this.path = ''; this.fileLoader = new THREE.FileLoader( this.manager ); this.meshCreator = new MeshCreator(); this.parser = new Parser( this.meshCreator );
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three.Vector3 is the most popular function in three (22341 examples)