How to use the FlatShadedGeometry function from three

Find comprehensive JavaScript three.FlatShadedGeometry code examples handpicked from public code repositorys.

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this.groundRingMeshDefaultScale = ringRadius * 1;
this.groundRingMesh.scale.set(this.groundRingMeshDefaultScale, this.groundRingMeshDefaultScale, this.groundRingMeshDefaultScale);
this.actorTween = { value: 0, isAnimatingIn: false, isAnimatingOut: false, state: States.Default };

const coneHeight = 0.175;
const coneGeometry = new THREE.FlatShadedGeometry(new THREE.CylinderGeometry(ringRadius * 0.35, 0, coneHeight, 6, 1));
const coneMaterial = new THREE.MeshLambertMaterial({
  // transparent: true,
  color: 'hsl(0, 0%, 35%)',
  shading: THREE.FlatShading,
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