How to use the FloatType function from three
Find comprehensive JavaScript three.FloatType code examples handpicked from public code repositorys.
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stencilBuffer: false, wrapS: THREE.ClampToEdgeWrapping, wrapT: THREE.ClampToEdgeWrapping, format: THREE.RGBFormat, flipY: false // type: THREE.FloatType // type: THREE.HalfFloatType } };
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/* Create 8 render passes of varying resolution */ // Render pass 1 /*var renderTarget1 = new THREE.WebGLRenderTarget(Math.ceil(windowResPow2.innerWidth * OneOver2Pow7), Math.ceil(windowResPow2.innerHeight * OneOver2Pow7)); renderTarget1.type = THREE.FloatType; var composer1 = new EffectComposer(renderer, renderTarget1); var conemarchPass1 = new EffectComposer.ShaderPass({ uniforms: {
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} // source from https://github.com/spite/codevember-2016 export function createRenderTarget(renderer) { var type = THREE.FloatType; if( renderer.extensions.get( 'OES_texture_float_linear' ) === null ) type = THREE.HalfFloatType; var rt = new THREE.WebGLRenderTarget( 1, 1, { wrapS: THREE.ClampToEdgeWrapping,
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} makeMesh(volume, cm, climMin, climMax, alphaTest, level) { var texture = new THREE.DataTexture3D( volume.data, volume.xLength, volume.yLength, volume.zLength) texture.format = THREE.RedFormat texture.type = THREE.FloatType texture.minFilter = texture.magFilter = THREE.LinearFilter; texture.unpackAlignment = 1; var shader = VolumeRenderShader1; var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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GitHub: emnh/factories
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//wrapS: THREE.RepeatWrapping, //wrapT: THREE.RepeatWrapping, minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat, type: THREE.FloatType }; // TODO: check if WebGL2, if so it is built in //console.log(renderer.getContext().getExtension('OES_texture_float'));
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three.Vector3 is the most popular function in three (22341 examples)