How to use the FresnelShader function from three
Find comprehensive JavaScript three.FresnelShader code examples handpicked from public code repositorys.
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refractSphereCamera = new THREE.CubeCamera( 0.1, 5000, 512 ) // refractSphereCamera.renderTarget.mapping = new THREE.CubeRefractionMapping() scene.add( refractSphereCamera ) var shader = THREE.FresnelShader var uniforms = THREE.UniformsUtils.clone( shader.uniforms ) uniforms.tCube.value = refractSphereCamera.renderTarget.texture var material = new THREE.ShaderMaterial( {
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GitHub: zDawnING/MyLearnWebGL
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* 创建菲涅尔衍射球,即肥皂泡泡球 * @param {[type]} cubeCamera [description] * @return {[type]} [description] */ export const createFresnelSphere = (cubeCamera) => { let shader = THREE.FresnelShader; let uniforms = THREE.UniformsUtils.clone( shader.uniforms ); uniforms[ "tCube" ].value = cubeCamera.renderTarget.texture; let material = new THREE.ShaderMaterial( { uniforms: uniforms,
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GitHub: Neticon/webgl-tests
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// scene.add(lightHelper) const cubeCamera = new THREE.CubeCamera(.5, 5, 2 ** 10) //cubeCamera.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter // cubeCamera.renderTarget.texture.flipY = false const shader = THREE.FresnelShader const uniforms = THREE.UniformsUtils.clone(shader.uniforms) uniforms['tCube'].value = cubeCamera.renderTarget.texture // modified fragment_shader here, removing x flipping effect (-vReflect.x => vReflect.x)
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three.Vector3 is the most popular function in three (22341 examples)