How to use the GeometryUtils function from three
Find comprehensive JavaScript three.GeometryUtils code examples handpicked from public code repositorys.
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// // sphere geometry // var sphereGeometry = new THREE.SphereGeometry(5, 10, 10); // // point cloud of models // var particleCount = 1000; // var points = THREE.GeometryUtils.randomPointsInGeometry( sphereGeometry, particleCount ); // var data = new Float32Array( particleCount * 4 ); // for ( var i = 0, j = 0, l = data.length; i < l; i += 4, j += 1 ) { // data[ i ] = points[ j ].x;
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MeshFactory.mergeMeshes = function(geoms) { var geometry; geometry = new THREE.Geometry(); _(geoms).each(function(geom) { return THREE.GeometryUtils.merge(geometry, geom); }); return geometry; };
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GitHub: Avnerus/ssotl
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/*var meshMaterial = new THREE.MeshBasicMaterial( {color: 0x0000ff} ); var mesh = new THREE.Mesh(textGeo, meshMaterial ); scene.add( mesh );*/ var data = new Float32Array( fboWidth * fboHeight * 3 ); //var points = THREE.GeometryUtils.randomPointsInGeometry( textGeo, data.length / 3 ); var points = THREE.GeometryUtils.randomPointsInGeometry( textGeo, data.length / 3 ); for ( var i = 0, j = 0, l = data.length; i < l; i += 3, j += 1 ) { data[ i ] = points[ j ].x; data[ i + 1 ] = points[ j ].y; data[ i + 2 ] = points[ j ].z;
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GitHub: kyohei8/threejs-sandbox
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}); textGeo.applyMatrix( new THREE.Matrix4().makeTranslation( -0.9, 0, 0.2 ) ); points = THREE.GeometryUtils.randomPointsInGeometry( textGeo, data.length / 3 ); for ( var i = 0, j = 0, l = data.length; i < l; i += 3, j += 1 ) { data[ i ] = points[ j ].x;
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three.Vector3 is the most popular function in three (22341 examples)