How to use the GPUParticleSystem function from three

Find comprehensive JavaScript three.GPUParticleSystem code examples handpicked from public code repositorys.

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	this.init();


};


THREE.GPUParticleSystem.prototype = Object.create(THREE.Object3D.prototype);
THREE.GPUParticleSystem.prototype.constructor = THREE.GPUParticleSystem;




// Subclass for particle containers, allows for very large arrays to be spread out
THREE.GPUParticleContainer = function(maxParticles, particleSystem) {
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