How to use the GPUParticleSystem function from three
Find comprehensive JavaScript three.GPUParticleSystem code examples handpicked from public code repositorys.
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this.init(); }; THREE.GPUParticleSystem.prototype = Object.create(THREE.Object3D.prototype); THREE.GPUParticleSystem.prototype.constructor = THREE.GPUParticleSystem; // Subclass for particle containers, allows for very large arrays to be spread out THREE.GPUParticleContainer = function(maxParticles, particleSystem) {
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three.Vector3 is the most popular function in three (22341 examples)