How to use the IcosahedronGeometry function from three
Find comprehensive JavaScript three.IcosahedronGeometry code examples handpicked from public code repositorys.
GitHub: Holograf/Holograf
10 11 12 13 14 15 16 17 18
//--OctahedronGeometry(radius, detail) geometries.functionDeclaration = new THREE.OctahedronGeometry(50); //--IcosahedronGeometry(radius, detail) geometries.objectDeclaration = new THREE.IcosahedronGeometry(50); //--RingGeometry(innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength) geometries.triangle = new THREE.RingGeometry(100, 5, 3, 3);
9
26
5
GitHub: bostelk/hedron
127 128 129 130 131 132 133 134 135 136
) const size = 300 // Array geometries (the platonic solids!) const geoms = [ new THREE.IcosahedronGeometry(size), new THREE.BoxGeometry(size, size, size), new THREE.OctahedronGeometry(size), new THREE.TetrahedronGeometry(size), new THREE.DodecahedronGeometry(size)
21
0
1
26 27 28 29 30 31 32 33 34 35
var stepTime = 0.0; var dim = 4; var icosahedron = new THREE.IcosahedronGeometry(0.5, 5); var icosahedron0 = new THREE.IcosahedronGeometry(0.5, 5); var icosahedron1 = new THREE.IcosahedronGeometry(0.5, 5); var icosahedron2 = new THREE.IcosahedronGeometry(0.5, 5); var icosahedron3 = new THREE.IcosahedronGeometry(0.5, 5);
16
0
2
+ 17 other calls in file
GitHub: gracexu94/FinalProject
85 86 87 88 89 90 91 92 93 94
break; case 1: return new THREE.BoxGeometry( 1, 1, 1 ); break; case 2: return new THREE.IcosahedronGeometry(); break; } }
14
4
0
+ 11 other calls in file
89 90 91 92 93 94 95 96 97
var Crystal = function() { this.group = new THREE.Object3D(); this.size = (Math.random() * 15) + 5; var geometry = new THREE.IcosahedronGeometry(this.size); this.mesh = new THREE.Mesh(geometry, crystalMaterial); this.light = new THREE.PointLight( 0xffffff, params.lightIntensity, 1000 );
0
4
2
GitHub: gobrasil/lhbzr.github.io
20 21 22 23 24 25 26 27 28 29
this.geometry = [] this.geometrySleeve = [] this.geometryLength = 100 this.geometryType = [ new THREE.TetrahedronGeometry(50, 0), new THREE.IcosahedronGeometry(40, 0), new THREE.OctahedronGeometry(40, 0) ] this.composer = null
11
0
1
94 95 96 97 98 99 100 101 102
[-0.85, -0.85, 0], [0.85, -0.85, 0], ]; const geometries = [ new THREE.IcosahedronGeometry(0.75, 0), // Faceted new THREE.IcosahedronGeometry(0.67, 24), // Sphere new THREE.RoundedBoxGeometry(1.12, 1.12, 1.12, 16, 0.2), ];
0
0
0
+ 9 other calls in file
GitHub: ryo612/rhinestone
352 353 354 355 356 357 358 359 360 361
mediaMesh.position.set(0, 0, 0); mediaMesh.castShadow = true; mediaMesh.receiveShadow = true; scene.add(mediaMesh); const geometry = new THREE.IcosahedronGeometry(1, 0); // const mesh3 = new THREE.Mesh(new THREE.SphereGeometry(px(r[0] / 2), widthSegments, HeightSegments), material2); // mesh3.rotateX(Math.PI / 2);
0
0
0
+ 3 other calls in file
GitHub: ryo612/simulator
424 425 426 427 428 429 430 431 432 433
mediaMesh.position.set(0, 0, -1); //mediaMesh.castShadow = true; //mediaMesh.receiveShadow = true; scene.add(mediaMesh); // const geometry = new THREE.IcosahedronGeometry(1, 0); // const mesh3 = new THREE.Mesh(new THREE.SphereGeometry(px(r[0] / 2), widthSegments, HeightSegments), material2); // mesh3.rotateX(Math.PI / 2);
0
0
0
GitHub: jamala/sound-motion
47 48 49 50 51 52 53 54 55
}); var adamCube = new THREE.Mesh(box, adamMaterial); var shape = new THREE.IcosahedronGeometry(3, 5); var noisyMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 }) var noisyShape = new THREE.Mesh(shape, noisyMaterial); noisyShape.name = "thing";
0
0
1
three.Vector3 is the most popular function in three (22341 examples)