How to use the ImageBitmapLoader function from three
Find comprehensive JavaScript three.ImageBitmapLoader code examples handpicked from public code repositorys.
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const useImageBitmapLoader = filepath => { const [_, forceUpdate] = useState(false) useEffect(() => { if (!THREE.Cache.get(filepath)) { new THREE.ImageBitmapLoader().load( filepath, () => forceUpdate(i => !i) ) }
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this.textureLoader = new THREE.TextureLoader( this.options.manager ); } else { this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager ); } this.textureLoader.setCrossOrigin( this.options.crossOrigin );
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GitHub: VeinKowal/veins
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this.nodeNamesUsed = {}; // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the // expensive work of uploading a texture to the GPU off the main thread. if (typeof createImageBitmap !== 'undefined' && /Firefox/.test(navigator.userAgent) === false) { this.textureLoader = new _three.ImageBitmapLoader(this.options.manager); } else { this.textureLoader = new _three.TextureLoader(this.options.manager); }
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three.Vector3 is the most popular function in three (22341 examples)