How to use the Int16BufferAttribute function from three

Find comprehensive JavaScript three.Int16BufferAttribute code examples handpicked from public code repositorys.

three.Int16BufferAttribute is a class provided by the Three.js library that represents a buffer attribute containing 16-bit integer values for use in 3D graphics applications.

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case Int16Array:
attributeData = new dracoDecoder.DracoInt16Array();
decoder.GetAttributeInt16ForAllPoints(
    dracoGeometry, attribute, attributeData);
geometryBuffer[ attributeName ] = new Int16Array( numValues );
TypedBufferAttribute = THREE.Int16BufferAttribute;
break;

case Int32Array:
attributeData = new dracoDecoder.DracoInt32Array();
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How does three.Int16BufferAttribute work?

three.Int16BufferAttribute is a class provided by the Three.js library that represents a buffer attribute containing 16-bit integer values for use in 3D graphics applications. A buffer attribute is an array of values that can be passed to a Three.js buffer geometry, which defines the geometry of a 3D object in terms of points, vertices, and faces. Int16BufferAttribute specifically creates an array of signed 16-bit integers, which can be used to represent positions, colors, or other attributes of a 3D object. The constructor for Int16BufferAttribute takes in two arguments: the size of the buffer attribute (i.e. the number of values it will contain), and an optional value to fill the buffer with. The resulting instance of Int16BufferAttribute can then be added to a buffer geometry object, allowing it to be used in a Three.js scene. Overall, three.Int16BufferAttribute provides a way to create and manipulate buffer attributes containing signed 16-bit integers, which can be useful in cases where you need to define the geometry or attributes of a 3D object in a Three.js application.

Ai Example

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const THREE = require("three");

const values = new Int16Array([0, 1, 2, 3, 4, 5]);
const attribute = new THREE.Int16BufferAttribute(values, 1);

console.log(attribute);

In this example, we use three.Int16BufferAttribute to create a buffer attribute containing 16-bit integer values. We first import the Three.js library and assign it to the variable THREE. We then create a new Int16Array with the values [0, 1, 2, 3, 4, 5], which will be used to fill the buffer attribute. We create a new instance of Int16BufferAttribute, passing in the values array and a size of 1 to indicate that each value in the buffer corresponds to a single component (e.g. an X coordinate). The resulting instance of Int16BufferAttribute is logged to the console to show its structure and properties. Note that in order to use three.Int16BufferAttribute, you need to have the Three.js library installed and imported in your application.

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