How to use the InterpolateLinear function from three
Find comprehensive JavaScript three.InterpolateLinear code examples handpicked from public code repositorys.
three.InterpolateLinear is a class in the Three.js library that performs linear interpolation between two values.
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var targetName = node.name ? node.name : node.uuid; var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[sampler.interpolation] : THREE.InterpolateLinear; var targetNames = []; if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) {
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+ 14 other calls in file
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break; } const targetName = node.name ? node.name : node.uuid; const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear; const targetNames = []; if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
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How does three.InterpolateLinear work?
three.InterpolateLinear is a class in the Three.js library that is used to interpolate values linearly. It takes two values, a and b, and a t value between 0 and 1 and returns the interpolated value between a and b. The interpolation is a simple linear interpolation using the formula: a + (b - a) * t.
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default: TypedKeyframeTrack = three.VectorKeyframeTrack; break; } const targetName = node.name ? node.name : node.uuid; const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[sampler.interpolation] : three.InterpolateLinear; const targetNames = []; if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) { node.traverse(function (object) { if (object.morphTargetInfluences) {
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GitHub: VeinKowal/veins
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TypedKeyframeTrack = _three.VectorKeyframeTrack; break; } var targetName = node.name ? node.name : node.uuid; var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[sampler.interpolation] : _three.InterpolateLinear; var targetNames = []; if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) { // Node may be a Group (glTF mesh with several primitives) or a Mesh.
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Ai Example
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const interpolant = new THREE.LinearInterpolant( new Float32Array([0, 1, 2]), // the values to interpolate new Float32Array([0, 1, 2]), // the time intervals at which the values are sampled 1, // the sample spacing, in time units 0 // the value at the beginning of the interval ); // get the interpolated value at time t=0.5 const value = interpolant.evaluate(0.5);
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} var targetName = node.name ? node.name : node.uuid; var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear; var targetNames = []; if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
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+ 8 other calls in file
three.Vector3 is the most popular function in three (22341 examples)