How to use the JSONLoader function from three
Find comprehensive JavaScript three.JSONLoader code examples handpicked from public code repositorys.
three.JSONLoader is a class in the Three.js library used to load 3D models in JSON format.
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}; this.loadJSON = function (url, onLoad) { var scope = this; var loader = new THREE.JSONLoader(); loader.load(url, function (geometry, materials) { var originalMaterial = materials[ 0 ]; originalMaterial.skinning = true;
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GitHub: mattdesl/xmas
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var reflectionCube // opt.envMap //require('./get-cube')() var loader = new THREE.JSONLoader(false) loader.load("models/ball.js", function(geometry, materials) { // geometry.applyMatrix(new THREE.Matrix4().makeRotationX(Math.PI/2)) geometry.computeVertexNormals()
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How does three.JSONLoader work?
three.JSONLoader is a class in the Three.js library that allows you to load 3D models in JSON format, parse the data and create an instance of the three.BufferGeometry class to be used by the three.Mesh class for rendering.
GitHub: captDaylight/sugar
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var camera, projector, scene, renderer, mouse; var cameraCube, sceneCube; var mesh, lightMesh, geometry, centralBeacon; var spheres = []; var loader = new THREE.JSONLoader(); // init the loader util var uniforms1; var sphere, lightMesh, pointLight; var onMaterial, offMaterial;
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return objects; } const GenerateSvgGroup = async (url='/default.svg') => { const objects = await ConstructObjectsFromSVG(url); const loader = new THREE.JSONLoader(); const svgGroup = new THREE.Group(); for (const [i, obj] of objects.entries()) { var shape = ShapeFromJSONObject(obj.shape)
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Ai Example
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import * as THREE from "three"; import { JSONLoader } from "three"; const loader = new JSONLoader(); loader.load("model.json", (geometry, materials) => { const mesh = new THREE.Mesh(geometry, new THREE.MultiMaterial(materials)); scene.add(mesh); });
In this example, a JSONLoader instance is created, and the load method is called with the path to the JSON file as its first argument. When the file is loaded, the onLoad callback function is called with the loaded geometry and materials as arguments. A new Mesh object is created using the geometry and materials, and added to the scene.
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