How to use the LightShadow function from three
Find comprehensive JavaScript three.LightShadow code examples handpicked from public code repositorys.
GitHub: dennisss/tansa
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scene.add( new THREE.AmbientLight( 0xf0f0f0 ) ); var light = new THREE.SpotLight( 0xffffff, 1.5 ); light.position.set( 0, 1500, 200 ); light.castShadow = true; light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 70, 1, 200, 2000 ) ); light.shadow.bias = -0.000222; light.shadow.mapSize.width = 1024; light.shadow.mapSize.height = 1024; scene.add( light );
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GitHub: Cherna/cherna.github.io
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renderer.setClearColor('#ffffff', 1); var light = new THREE.SpotLight(0xff2200, 1, 0); light.position.set(-50, 120, 45); light.penumbra = 0.5; light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 50, winResWidth / winResHeight, 20, 200 ) ); light.castShadow = true; light.shadow.mapSize.width = 4000; light.shadow.mapSize.height = 4000; light.shadow.radius = 1;
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GitHub: Cherna/cherna.github.io
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renderer.setClearColor('#ddeeff', 1); var light = new THREE.SpotLight(0xff2200, 1, 0); light.position.set(-50, 120, 45); light.penumbra = 0.5; light.shadow = new THREE.LightShadow(new THREE.PerspectiveCamera(50, 1, 0.5, 200)); light.castShadow = true; light.shadow.mapSize.width = 4000; light.shadow.mapSize.height = 4000; light.shadow.radius = 1;
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GitHub: demo3d/frame
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addLights () { var directionalLight = new THREE.SpotLight(0xffffff, 1.2); directionalLight.position.set(1, 1, 1).multiplyScalar(100); directionalLight.target.position.set(0, 0, 0); directionalLight.castShadow = true; directionalLight.shadow = new THREE.LightShadow(new THREE.PerspectiveCamera(25, 1, 10, 500)); directionalLight.shadow.bias = -0.00001; var resolution;
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+ 7 other calls in file
three.Vector3 is the most popular function in three (22341 examples)