How to use the LinearEncoding function from three

Find comprehensive JavaScript three.LinearEncoding code examples handpicked from public code repositorys.

Three.LinearEncoding is a constant in the Three.js library that represents a linear encoding for color or texture data.

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if (!this._options.textureUrl) {
    throw new Error('Cannot create sprite without a textureUrl');
}
var fullTextureUrl = (0, util_1.getFullTextureUrl)(this._options.textureUrl, this._context.options.basePath);
var texture = new THREE.TextureLoader().load(fullTextureUrl);
texture.encoding = THREE.LinearEncoding;
var sprite = new THREE.Sprite(new THREE.SpriteMaterial({
    map: texture,
    blending: THREE.AdditiveBlending,
    depthWrite: false,
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}

updateTextureEncoding() {
  const encoding = this.state.textureEncoding === 'sRGB'
    ? THREE.sRGBEncoding
    : THREE.LinearEncoding;
  this.content.traverse((node) => {
    if (node.isMesh) {
      const material = node.material;
      if (material.map) material.map.encoding = encoding;
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+ 5 other calls in file

How does three.LinearEncoding work?

Sure! Three.LinearEncoding is a constant in the Three.js library that represents a linear encoding for color or texture data. When you create a Texture object or a Material object that uses a texture, you can specify the encoding of the texture data using the encoding property. If you set encoding to Three.LinearEncoding, the texture data will be assumed to be linearly encoded, which means that the values in the texture are proportional to the physical intensity of the light that the texture represents. For example, if you are using a texture to represent a color image, linear encoding ensures that the colors in the image are represented accurately and perceptually uniform. Non-linear encoding can result in color distortion or banding. Three.LinearEncoding is one of several encoding options available in Three.js. Other encoding options include Three.sRGBEncoding, Three.GammaEncoding, and Three.RGBEEncoding. The choice of encoding depends on the type of data being represented and the requirements of the application. In general, linear encoding is the most accurate and physically realistic option for color and texture data, but it requires more storage and processing resources than other encoding options.

Ai Example

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const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load("texture.png");
texture.encoding = THREE.LinearEncoding;

const material = new THREE.MeshBasicMaterial({ map: texture });
const mesh = new THREE.Mesh(geometry, material);

In this example, we first create a TextureLoader object and use it to load a texture from an image file 'texture.png'. We set the encoding property of the Texture object to THREE.LinearEncoding, which indicates that the texture data is linearly encoded. We then create a MeshBasicMaterial object that uses the texture and set it as the material for a Mesh object. The Mesh object can then be added to a Scene object and rendered. By specifying THREE.LinearEncoding as the encoding of the texture data, we ensure that the colors in the texture are represented accurately and perceptually uniform. This is important for applications such as scientific visualization or computer graphics where accurate color representation is critical.

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