How to use the LinearMipmapLinearFilter function from three
Find comprehensive JavaScript three.LinearMipmapLinearFilter code examples handpicked from public code repositorys.
1800 1801 1802 1803 1804 1805 1806 1807 1808 1809var sampler = samplers[textureDef.sampler] || {}; texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter; texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || THREE.LinearMipmapLinearFilter; texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || THREE.RepeatWrapping; texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || THREE.RepeatWrapping;
+ 14 other calls in file
1846 1847 1848 1849 1850 1851 1852 1853 1854 18559728: THREE.NearestFilter, 9729: THREE.LinearFilter, 9984: THREE.NearestMipmapNearestFilter, 9985: THREE.LinearMipmapNearestFilter, 9986: THREE.NearestMipmapLinearFilter, 9987: THREE.LinearMipmapLinearFilter }; const WEBGL_WRAPPINGS = { 33071: THREE.ClampToEdgeWrapping, 33648: THREE.MirroredRepeatWrapping,
+ 3 other calls in file
1306 1307 1308 1309 1310 1311 1312 1313 1314 13159728: three.NearestFilter, 9729: three.LinearFilter, 9984: three.NearestMipmapNearestFilter, 9985: three.LinearMipmapNearestFilter, 9986: three.NearestMipmapLinearFilter, 9987: three.LinearMipmapLinearFilter }; const WEBGL_WRAPPINGS = { 33071: three.ClampToEdgeWrapping, 33648: three.MirroredRepeatWrapping,
GitHub: VeinKowal/veins
1218 1219 1220 1221 1222 1223 1224 1225 1226 12279728: _three.NearestFilter, 9729: _three.LinearFilter, 9984: _three.NearestMipmapNearestFilter, 9985: _three.LinearMipmapNearestFilter, 9986: _three.NearestMipmapLinearFilter, 9987: _three.LinearMipmapLinearFilter }; var WEBGL_WRAPPINGS = { 33071: _three.ClampToEdgeWrapping, 33648: _three.MirroredRepeatWrapping,
+ 3 other calls in file
GitHub: blitzher/p6-drones
1939 1940 1941 1942 1943 1944 1945 1946 1947 1948texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter; texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || THREE.LinearMipmapLinearFilter; texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || THREE.RepeatWrapping; texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || THREE.RepeatWrapping;
+ 61 other calls in file
24 25 26 27 28 29 30 31 32sky_uniforms['mieDirectionalG'].value = 0.8 cube_render_target = new THREE.WebGLCubeRenderTarget(512, { format: THREE.RGBFormat, generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter }) cube_camera = new THREE.CubeCamera(0.1, 1, cube_render_target)
+ 2 other calls in file
three.Vector3 is the most popular function in three (22341 examples)