How to use the LinearMipmapLinearFilter function from three
Find comprehensive JavaScript three.LinearMipmapLinearFilter code examples handpicked from public code repositorys.
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var sampler = samplers[textureDef.sampler] || {}; texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter; texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || THREE.LinearMipmapLinearFilter; texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || THREE.RepeatWrapping; texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || THREE.RepeatWrapping;
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+ 14 other calls in file
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9728: THREE.NearestFilter, 9729: THREE.LinearFilter, 9984: THREE.NearestMipmapNearestFilter, 9985: THREE.LinearMipmapNearestFilter, 9986: THREE.NearestMipmapLinearFilter, 9987: THREE.LinearMipmapLinearFilter }; const WEBGL_WRAPPINGS = { 33071: THREE.ClampToEdgeWrapping, 33648: THREE.MirroredRepeatWrapping,
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9728: three.NearestFilter, 9729: three.LinearFilter, 9984: three.NearestMipmapNearestFilter, 9985: three.LinearMipmapNearestFilter, 9986: three.NearestMipmapLinearFilter, 9987: three.LinearMipmapLinearFilter }; const WEBGL_WRAPPINGS = { 33071: three.ClampToEdgeWrapping, 33648: three.MirroredRepeatWrapping,
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GitHub: VeinKowal/veins
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9728: _three.NearestFilter, 9729: _three.LinearFilter, 9984: _three.NearestMipmapNearestFilter, 9985: _three.LinearMipmapNearestFilter, 9986: _three.NearestMipmapLinearFilter, 9987: _three.LinearMipmapLinearFilter }; var WEBGL_WRAPPINGS = { 33071: _three.ClampToEdgeWrapping, 33648: _three.MirroredRepeatWrapping,
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GitHub: blitzher/p6-drones
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texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter; texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || THREE.LinearMipmapLinearFilter; texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || THREE.RepeatWrapping; texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || THREE.RepeatWrapping;
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sky_uniforms['mieDirectionalG'].value = 0.8 cube_render_target = new THREE.WebGLCubeRenderTarget(512, { format: THREE.RGBFormat, generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter }) cube_camera = new THREE.CubeCamera(0.1, 1, cube_render_target)
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+ 2 other calls in file
three.Vector3 is the most popular function in three (22341 examples)