How to use the LineMaterial function from three

Find comprehensive JavaScript three.LineMaterial code examples handpicked from public code repositorys.

three.LineMaterial is a class in the Three.js library that defines the material used to render a line object.

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}
let geometry = new THREE.LineGeometry()
geometry.setPositions(positions)
geometry.setColors(colors)

let matLine = new THREE.LineMaterial({
  color: 0xffffff,
  linewidth: 5, // in pixels
  vertexColors: THREE.VertexColors,
  // resolution:  // to be set by renderer, eventually
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  THREE.Mesh.call( this );


  this.type = 'LineSegments2';


  this.geometry = geometry !== undefined ? geometry : new THREE.LineSegmentsGeometry();
  this.material = material !== undefined ? material : new THREE.LineMaterial( { color: Math.random() * 0xffffff } );


};


THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
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How does three.LineMaterial work?

Certainly! three.LineMaterial is a class in the Three.js library that defines the material used to render a line object. To create a three.LineMaterial object, you can use the new THREE.LineMaterial() constructor. You can specify various properties of the material, such as the color, linewidth, and linecap. Here's an example of how to create a three.LineMaterial object: javascript Copy code {{{{{{{ const material = new THREE.LineMaterial({ color: 0x00ff00, linewidth: 1, linecap: 'round', }); In this example, we create a new three.LineMaterial object with the new THREE.LineMaterial() constructor. We pass in an options object that specifies the color of the material as green (0x00ff00), the linewidth as 1, and the linecap as 'round'. Once you have created a three.LineMaterial object, you can use it to create a THREE.Line object, which represents a line in Three.js. This code demonstrates how to use the three.LineMaterial class to define the material used to render a line object.

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const material = new THREE.LineMaterial({
  color: 0x00ff00,
  linewidth: 1,
  linecap: "round",
});

const geometry = new THREE.BufferGeometry();
const positions = new Float32Array([-10, 0, 0, 0, 10, 0, 10, 0, 0]);
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));

const line = new THREE.Line(geometry, material);

scene.add(line);

In this example, we first create a new three.LineMaterial object with the new THREE.LineMaterial() constructor. We pass in an options object that specifies the color of the material as green (0x00ff00), the linewidth as 1, and the linecap as 'round'. We then create a THREE.BufferGeometry object and set its position attribute using a Float32Array of coordinates that define the path of the line. We create a THREE.Line object by passing in the geometry and material objects as arguments. This creates a line object with a green color that follows the path defined by the positions array. We add the line object to the scene object, which is a container that holds all the objects to be rendered. This code demonstrates how to use the three.LineMaterial class to create a material for a line object in Three.js.

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