How to use the MeshToonMaterial function from three
Find comprehensive JavaScript three.MeshToonMaterial code examples handpicked from public code repositorys.
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'teen-male': 1.6, 'adult-female': 1.65, 'teen-female': 1.6 } const toonMaterial = new THREE.MeshToonMaterial({ color: 0xffffff, emissive: 0x0, specular: 0x0, skinning: true,
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// Save a reference to the loaded android model. this.android = object; // Make materials here in three.js. const bodyMaterial = new THREE.MeshToonMaterial({ color: new THREE.Color(0xa4ca39), shading: THREE.SmoothShading, shininess: 15, });
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depth: h / scale, bevelEnabled: false, uvGenerator: BoundingUVGenerator } var materialWall = new THREE.MeshToonMaterial({map: textures.wall, side: THREE.FrontSide}) materialWall.depthTest = true materialWall.transparent = false materialWall.userData.outlineParameters = { thickness: 0, alpha: 0.0 }
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GitHub: KleoPetroff/storyboarder
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const gltfLoader = new THREE.GLTFLoader(loadingManager) const imageLoader = new THREE.ImageLoader(loadingManager) objLoader.setLogging(false, false) const materialFactory = () => new THREE.MeshToonMaterial({ color: 0xffffff, emissive: 0x0, specular: 0x0, skinning: true,
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GitHub: whos-evan/kazwire
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this.dimension.width / 2, this.dimension.height / 2, this.dimension.depth / 2 ) ); this.material = new THREE.MeshToonMaterial({ color: this.color, shading: THREE.FlatShading }); this.mesh = new THREE.Mesh(geometry, this.material);
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GitHub: scottlawsonbc/stldiff
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var plane = new THREE.Mesh(geometry, material); scene.add(plane); } function loadSTL(path, color, wireframe) { const material = new THREE.MeshToonMaterial({ color: color, wireframe: wireframe, transparent: true, opacity: 0.95
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return new THREE.TetrahedromBufferGeometry(1); } export function baseMaterial (nuc, type) { //var material = new THREE.MeshLambertMaterial({color: 0x554444 }); var material = new THREE.MeshToonMaterial({color: 0x554444 }); if (nuc == 'A') { material.color = new THREE.Color(nucleotideColors.A); } else if (nuc == 'C') { material.color = new THREE.Color(nucleotideColors.C);
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GitHub: aralids/--Towers--
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this.state[key] = false; } this.state["active"] = true; } var geometry = new THREE.BoxGeometry(this.dimension["width"], this.dimension["height"], this.dimension["depth"]); this.material = new THREE.MeshToonMaterial({ color: this.color }); this.mesh = new THREE.Mesh(geometry, this.material); this.mesh.position.set(this.position["x"], this.position["y"], this.position["z"]); return this; }
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three.Vector3 is the most popular function in three (22341 examples)