How to use the NearestMipmapLinearFilter function from three

Find comprehensive JavaScript three.NearestMipmapLinearFilter code examples handpicked from public code repositorys.

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_texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[texture.type] : THREE.UnsignedByteType;

if (texture.sampler) {
  var sampler = json.samplers[texture.sampler];
  _texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter;
  _texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || THREE.NearestMipmapLinearFilter;
  _texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || THREE.RepeatWrapping;
  _texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || THREE.RepeatWrapping;
}
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