How to use the NoToneMapping function from three
Find comprehensive JavaScript three.NoToneMapping code examples handpicked from public code repositorys.
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// Signals signals.editorCleared.add(function () { currentRenderer.physicallyCorrectLights = false; currentRenderer.shadowMap.enabled = true; currentRenderer.shadowMap.type = THREE.PCFShadowMap; currentRenderer.toneMapping = THREE.NoToneMapping; currentRenderer.toneMappingExposure = 1; physicallyCorrectLightsBoolean.setValue(currentRenderer.physicallyCorrectLights); shadowsBoolean.setValue(currentRenderer.shadowMap.enabled); shadowTypeSelect.setValue(currentRenderer.shadowMap.type);
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GitHub: ASLS-org/studio
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canvas: this.domElement, antialias: true }); this.renderer.autoClear = true; this.renderer.shadowMap.autoUpdate = false; this.renderer.toneMapping = THREE.NoToneMapping; this.renderer.physicallyCorrectLights = true; this.renderer.setPixelRatio(window.devicePixelRatio); this.renderer.forwardRendering = false; this.renderer.toneMappingExposure = Math.pow(1.0, 2.0);
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+ 3 other calls in file
three.Vector3 is the most popular function in three (22341 examples)