How to use the OneMinusSrcAlphaFactor function from three
Find comprehensive JavaScript three.OneMinusSrcAlphaFactor code examples handpicked from public code repositorys.
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// params.fog = true; // blend params.blending = three_1.CustomBlending; params.blendSrc = three_1.SrcAlphaFactor; params.blendDst = three_1.OneMinusSrcAlphaFactor; params.blendSrcAlpha = three_1.SrcAlphaFactor; params.blendDstAlpha = three_1.DstAlphaFactor; // side if (data.metadata.format === 'pmx' && (material.flag & 0x1) === 1) {
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// map texture to material, keep transparency and fix transparent z-fighting var mat = new THREE.MeshLambertMaterial({map: texture, transparent: true, alphaTest: 0.5}) mat.blending = THREE.CustomBlending mat.blendSrc = THREE.OneFactor mat.blendDst = THREE.OneMinusSrcAlphaFactor materials.push(mat) // if animated texture
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three.Vector3 is the most popular function in three (22341 examples)