How to use the OrbitControls function from three
Find comprehensive JavaScript three.OrbitControls code examples handpicked from public code repositorys.
three.OrbitControls is a utility in the Three.js library that enables users to easily control the camera position and orientation in a 3D scene with mouse and touch events.
GitHub: wkentaro/morefusion
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var manager = new THREE.LoadingManager(); var onProgress = function(xhr) {}; var onError = function() {}; var controls = new THREE.OrbitControls(camera, renderer.domElement); controls.autoRotate = true; robotic_top_down.toggleRotateCamera = function() { controls.autoRotate = !controls.autoRotate;
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const renderer = new THREE.WebGLRenderer({canvas: canvas, antialias: true}); renderer.setClearColor(0xffffff); renderer.setPixelRatio(2 /* whatever */); const controls = new THREE.OrbitControls(camera, renderer.domElement); controls.autoRotate = true; controls.enableZoom = false; const textureLoader = new THREE.TextureLoader();
How does three.OrbitControls work?
three.OrbitControls is a built-in Three.js class that enables the user to interactively manipulate the camera position and orientation in a 3D scene by providing mouse and touch controls for zooming, rotating and panning around the scene. Internally, it listens to user input events, computes the desired changes in camera parameters, and updates the camera accordingly. It also provides features like damping and limits to the rotations and zooming, and supports different camera types.
GitHub: avin/generative
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renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap const camera = new THREE.PerspectiveCamera(25, 2, 0.01, 100); camera.position.set(10, 5, 5); const controls = new THREE.OrbitControls(camera, context.canvas); controls.minDistance = 3; controls.maxDistance = 40; controls.target.set(0, 2, 0);
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GitHub: dennisss/tansa
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el.appendChild(renderer.domElement); this.renderer = renderer; // Controls var controls = new THREE.OrbitControls(pCamera, renderer.domElement); controls.damping = 0.2; controls.addEventListener('change', () => this._dirty = true); this.controls = controls;
Ai Example
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import * as THREE from "three"; import { OrbitControls } from "three/examples/jsm/controls/OrbitControls"; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); const controls = new OrbitControls(camera, renderer.domElement); controls.enableDamping = true; const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); camera.position.z = 5; function animate() { requestAnimationFrame(animate); controls.update(); renderer.render(scene, camera); } animate();
In this example, we import OrbitControls from three/examples/jsm/controls/OrbitControls and create an instance of it with the camera and renderer.domElement. We enable damping to make the movement smoother. We then create a basic cube mesh and add it to the scene. Finally, we set the camera's initial position, start the animation loop, and call controls.update() to update the camera's position based on user input.
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camera.position.x = -60; camera.position.y = 0; // camera.lookAt( new THREE.Vector3(0, 0, 0) ); // controls = new THREE.OrbitControls( camera, renderer.domElement );
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GitHub: papermashea/cosmos
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// STAR DATA stars.init(scene, universeScale); constll.init(scene, camera, universeScale); // CONTROLS controls = new THREE.OrbitControls( camera, renderer.domElement ); //controls = new THREE.FirstPersonControls(camera); //controls.movementSpeed = 1; //controls.lookSpeed = 0.125; //controls.lookVertical = true;
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this.update(); }; OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype ); OrbitControls.prototype.constructor = THREE.OrbitControls; Object.defineProperties( OrbitControls.prototype, { center: {
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this.renderer.antialias = true; this.renderer.xr.enabled = true; let controls = new THREE.OrbitControls( this.camera, this.renderer.domElement ); this.controls = controls; this.init_changed(); this.el.append(this.renderer.domElement);
+ 17 other calls in file
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this.update() } OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype) OrbitControls.prototype.constructor = THREE.OrbitControls Object.defineProperties(OrbitControls.prototype, { center: {
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this.renderer.setPixelRatio(window.devicePixelRatio) this.renderer.setSize(window.innerWidth, window.innerHeight) } _initController() { const controls = new THREE.OrbitControls(this.camera, this.renderer.domElement) controls.enablePan = true controls.keyPanSpeed = 7.0 this.controls = controls }
GitHub: lyxnter/DuetWebControl
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var buildVolume = new THREE.Mesh(geometry, material); buildVolume.position.y = 300; //this.previewScene.add(buildVolume); this.previewControls = new THREE.OrbitControls(this.previewCamera, $("#threeDisplay")[0]); var gridPrimeGeo = new THREE.Geometry(); var gridSecGeo = new THREE.Geometry(); var materPrime = new THREE.LineBasicMaterial({
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GitHub: teerzo/btx-face
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this.update(); }; THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype ); THREE.OrbitControls.prototype.constructor = THREE.OrbitControls; Object.defineProperties( THREE.OrbitControls.prototype, { center: {
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GitHub: ASLS-org/studio
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* Prepares Visualizer's camera controls * * @public */ prepareControls() { this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement); this.controls.screenSpacePannning = false this.controls.minDistance = 5; this.controls.maxDistance = 100; this.controls.maxPolarAngle = Math.PI / 2.1;
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// var camera = new THREE.OrthographicCamera(width / - 2, width / 2, height / 2, height / - 2, 1, 10000); camera.position.x = 200; camera.position.y = 200; camera.position.z = 200; var controls = new THREE.OrbitControls(camera); controls.damping = 0.2; var stats = new Stats(); stats.domElement.style.position = 'absolute';
GitHub: onlymg/webgl-react
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// append canvas this.container.appendChild(this.renderer.domElement) // controls this.controls = new three.OrbitControls(this.camera, this.renderer.domElement) this.controls.enableDamping = true this.controls.dampingFactor = 0.1 this.controls.enableZoom = true this.controls.rotateSpeed = 0.05
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this.renderer.setSize(rect.width, rect.height) // controls this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement) this.controls.dampingFactor = 0.2 this.controls.zoomSpeed = 1.4 this.controls.rotateSpeed = 0.6 this.controls.enableKeys = false
GitHub: pymor/K3D-jupyter
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return controls; } function createOrbitControls(self, K3D) { const controls = new THREE.OrbitControls(self.camera, self.renderer.domElement); controls.type = cameraModes.orbit; controls.rotateSpeed = K3D.parameters.cameraRotateSpeed;
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var cameraPos = new THREE.Vector3(0, 0, 3.3) cameraPos.applyAxisAngle(new THREE.Vector3(0, 1, 0), 0) state.objects.camera.position.copy(cameraPos) state.objects.camera.lookAt(new THREE.Vector3(0, 0, 0)) var controls = new THREE.OrbitControls(camera, state.renderer.domElement) controls.noZoom = true controls.noPan = true controls.autoRotateSpeed = 1.0 controls.autoRotate = true
GitHub: demo3d/threejs-mapping
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light.position.x = 120; light.position.y = -100; light.position.z = 120; scene.add(light); controls = new THREE.OrbitControls(camera); controls.damping = 0.2; controls.addEventListener('change', render); container.appendChild(renderer.domElement);
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this.renderer.setPixelRatio( window.devicePixelRatio ); this.renderer.setSize( el.clientWidth, el.clientHeight ); this.controls = new THREE.OrbitControls( this.defaultCamera, this.renderer.domElement ); this.controls.autoRotate = false; this.controls.autoRotateSpeed = -10; this.background = createVignetteBackground({
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