How to use the ParticleSystem function from three
Find comprehensive JavaScript three.ParticleSystem code examples handpicked from public code repositorys.
GitHub: hobuinc/usgs-lidar
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} this.in_n = (this.in_n === null)? in_n : Math.min(in_n, this.in_y); this.in_x = (this.in_x === null)? in_x : Math.max(in_x, this.in_x); var ps = new THREE.ParticleSystem(geometry, this.material); this.pss.push(ps); this.pointsSoFar += count; };
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GitHub: jacaryr/sillyphysics
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}); for (var j = 0; j < countsplit; j++) { for (var k = 0; k < countsplit; k++) { for (var i = 0; i < countsplit; i++) { for (var l = 0; l < countsplit; l++) { tempsphere = makeSphere(); // new THREE.ParticleSystem(new THREE.OctahedronBufferGeometry(1,5),new THREE.MeshPhongMaterial({transparent: true, alphaTest: 0.5,})) // tempsphere.position.set(0, 50, 0); // tempsphere.dynamic = true; const tempcount = (countsplit - 1) / 2; const ii = i - tempcount;
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GitHub: kyohei8/threejs-sandbox
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depthTest: false, transparent: true } ); mesh = new THREE.ParticleSystem( geometry, material ); scene.add( mesh ); //mouse = new THREE.Vector3( 0, 0, 1 );
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three.Vector3 is the most popular function in three (22341 examples)