How to use the ReinhardToneMapping function from three

Find comprehensive JavaScript three.ReinhardToneMapping code examples handpicked from public code repositorys.

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this.renderer.gammaInput = true;
this.renderer.gammaOutput = true;
this.renderer.gammaFactor = 2.2;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;

this.renderer.toneMapping = THREE.ReinhardToneMapping;

// this.renderer.shadowMap.enabled = true;

this.renderer.setSize(window.innerWidth, window.innerHeight);
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gui.css("top", $("#webgl_container").css("top"));

renderer.gammaInput = true;
renderer.gammaOutput = true;

// renderer.toneMapping = THREE.ReinhardToneMapping;
// renderer.toneMappingExposure = 3;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.BasicShadowMap;
renderer.shadowMapSoft = true;
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