How to use the RGBADepthPacking function from three

Find comprehensive JavaScript three.RGBADepthPacking code examples handpicked from public code repositorys.

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	this.beautyRenderTarget.depthBuffer = true;

}

this.depthMaterial = new THREE.MeshDepthMaterial();
this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
this.depthMaterial.blending = THREE.NoBlending;
this.normalMaterial = new THREE.MeshNormalMaterial();
this.normalMaterial.blending = THREE.NoBlending;
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    depthTexture.type = three_1.UnsignedShortType;
    this.beautyRenderTarget.depthTexture = depthTexture;
    this.beautyRenderTarget.depthBuffer = true;
}
this.depthMaterial = new three_1.MeshDepthMaterial();
this.depthMaterial.depthPacking = three_1.RGBADepthPacking;
this.depthMaterial.blending = three_1.NoBlending;
this.normalMaterial = new three_1.MeshNormalMaterial();
this.normalMaterial.blending = three_1.NoBlending;
if (SAOShader_1.SAOShader === undefined) {
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class MeshRGBADepthMaterial extends three.MeshDepthMaterial {


    constructor(parameters) {


        parameters = parameters || {};
        parameters.depthPacking = three.RGBADepthPacking;
        super(parameters);


    }

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