How to use the RingBufferGeometry function from three
Find comprehensive JavaScript three.RingBufferGeometry code examples handpicked from public code repositorys.
10 11 12 13 14 15 16 17 18 19
t.ok(Pathfinding, 'module loads'); t.end(); }); test('create zone', (t) => { const geometry = new THREE.RingBufferGeometry(5, 10); const zone = Pathfinding.createZone(geometry); t.ok(zone, 'creates zone'); t.equal(zone.groups.length, 1, 'zone contains one group'); t.end();
110
3
8
+ 5 other calls in file
12 13 14 15 16 17 18 19 20 21
this.objWire = null; this.objPoints = null; } createObj() { // Define Geometry const geometry = new THREE.RingBufferGeometry(1550, 1600, 36, 2, MathEx.radians(135), MathEx.radians(270)); // Define Material const material = new THREE.RawShaderMaterial({ uniforms: this.uniforms,
260
0
2
21 22 23 24 25 26 27 28 29 30
const max = Math.max.apply(null, times); const avg = times.reduce(((t, acc) => t + acc), 0) / iterations; console.log(`${name}: min=${formatElapsed(min)} max=${formatElapsed(max)} avg=${formatElapsed(avg)}`); } const geometry = new THREE.RingBufferGeometry(5, 20, 50, 20); run('Build navmesh', () => { const zone = Pathfinding.createZone(geometry); }, 100);
110
0
0
19 20 21 22 23 24 25 26 27 28
t.end(); }); test('simple path', (t) => { const pathfinding = new Pathfinding(); const geometry = new THREE.RingBufferGeometry(5, 10).applyMatrix4(ROTATE); const zone = Pathfinding.createZone(geometry); pathfinding.setZoneData(ZONE, zone); const a = new THREE.Vector3(7.5, 0, 0); const b = new THREE.Vector3(-7.5, 0, 0);
110
0
0
+ 5 other calls in file
GitHub: namel/veri
121 122 123 124 125 126 127 128 129 130
if (this.ringBufferMesh) { this.scene.remove(this.ringBufferMesh); this.ringBufferMesh = null; } var ringBufferGeometry = new THREE.RingBufferGeometry( 8 * (1 - percent), 10 * (1 + percent), 20, 10, Math.PI, Math.PI * (1 + percent)); var ringBufferMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00, side: THREE.DoubleSide
3
20
5
GitHub: amatelus/paintcoin
78 79 80 81 82 83 84 85 86 87
} initCoinRing() { const scene = this.scene; const ringGeometry = new THREE.RingBufferGeometry( RADIUS, RADIUS + (THICKNESS / 2), SEGMENTS, 1,
2
3
2
+ 5 other calls in file
three.Vector3 is the most popular function in three (22341 examples)