How to use the ShaderPass function from three
Find comprehensive JavaScript three.ShaderPass code examples handpicked from public code repositorys.
GitHub: kentywang/Agamari
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var renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, parameters ); composer = new THREE.EffectComposer( renderer, renderTarget ); composer.addPass( new THREE.RenderPass( scene, camera ) ); var vignetteShader = new THREE.ShaderPass( THREE.VignetteShader ); vignetteShader.renderToScreen = true; composer.addPass( vignetteShader ); // Events
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console.error('THREE.EffectComposer relies on THREE.ShaderPass'); } this.copyPass = new THREE.ShaderPass(THREE.CopyShader); this.clock = new THREE.Clock(); };
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GitHub: shianqi/3d-wind
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if (THREE.ShaderPass === undefined) { console.error('THREE.EffectComposer relies on THREE.ShaderPass') } this.copyPass = new THREE.ShaderPass(THREE.CopyShader) } Object.assign(THREE.EffectComposer.prototype, {
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GitHub: zya/apophenia
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var renderPass = new THREE.RenderPass(scene, camera); renderPass.clearAlpha = 0; composer.addPass(renderPass); var fxaa = new THREE.ShaderPass(THREE.FXAAShader); fxaa.uniforms.resolution.value.set(1 / (window.innerWidth * dpr), 1 / (window.innerHeight * dpr)); composer.addPass(fxaa); var bloomPass = new THREE.UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.9, 0.7, 0.5);
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+ 19 other calls in file
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console.error( 'THREE.EffectComposer relies on THREE.ShaderPass' ); } this.copyPass = new THREE.ShaderPass( THREE.CopyShader ); this.clock = new THREE.Clock(); }
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} if(this.model.get('fxaa')){ console.log("fxaa active"); fxaaPass = new THREE.ShaderPass( THREE.FXAAShader ); const pixelRatio = renderer.getPixelRatio();
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+ 33 other calls in file
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exports.CopyShader = THREE.CopyShader; exports.EffectComposer = THREE.EffectComposer; exports.RenderPass = THREE.RenderPass; exports.OutlinePass = THREE.OutlinePass; exports.ShaderPass = THREE.ShaderPass; exports.MaskPass = THREE.MaskPass; exports.ClearMaskPass = THREE.ClearMaskPass;
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); composer.addPass( outlinePass ); composer.addPass( outlinePassRollover ); effectFXAA = new THREE.ShaderPass(THREE.FXAAShader); effectFXAA.uniforms['resolution'].value.set(1 / myView.dimensions.x, 1 / myView.dimensions.y ); effectFXAA.renderToScreen = true; composer.addPass( effectFXAA );
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three.Vector3 is the most popular function in three (22341 examples)