How to use the SkeletonHelper function from three
Find comprehensive JavaScript three.SkeletonHelper code examples handpicked from public code repositorys.
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} else if (object.isSkinnedMesh) { helper = new THREE.SkeletonHelper(object.skeleton.bones[0]); } else if (object.isBone === true && ((_a = object.parent) === null || _a === void 0 ? void 0 : _a.isBone) !== true) { helper = new THREE.SkeletonHelper(object); } else { // no helper for this object type return;
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target2 = new THREE.Object3D(); target2.position.set(0, 0, -5); scene.add(target2); testBone = ratMesh.children[1].children[0].children[0].children[0].children[0]; const boneGroup = ratMesh.children[1].children[0]; const helper = new THREE.SkeletonHelper(boneGroup); helper.material.linewidth = 5; // scene.add( helper ) ik = new IK();
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GitHub: MichaelPolla/mip-viewer
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this.content.traverse((node) => { if (node.isMesh) { node.material.wireframe = this.state.wireframe; } if (node.isMesh && node.skeleton && this.state.skeleton) { const helper = new THREE.SkeletonHelper(node.skeleton.bones[0].parent); helper.material.linewidth = 3; this.scene.add(helper); this.skeletonHelpers.push(helper); }
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three.Vector3 is the most popular function in three (22341 examples)