How to use the SkeletonHelper function from three

Find comprehensive JavaScript three.SkeletonHelper code examples handpicked from public code repositorys.

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}
else if (object.isSkinnedMesh) {
    helper = new THREE.SkeletonHelper(object.skeleton.bones[0]);
}
else if (object.isBone === true && ((_a = object.parent) === null || _a === void 0 ? void 0 : _a.isBone) !== true) {
    helper = new THREE.SkeletonHelper(object);
}
else {
    // no helper for this object type
    return;
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target2 = new THREE.Object3D();
target2.position.set(0, 0, -5);
scene.add(target2);
testBone = ratMesh.children[1].children[0].children[0].children[0].children[0];
const boneGroup = ratMesh.children[1].children[0];
const helper = new THREE.SkeletonHelper(boneGroup);
helper.material.linewidth = 5;
// scene.add( helper )

ik = new IK();
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this.content.traverse((node) => {
  if (node.isMesh) {
    node.material.wireframe = this.state.wireframe;
  }
  if (node.isMesh && node.skeleton && this.state.skeleton) {
    const helper = new THREE.SkeletonHelper(node.skeleton.bones[0].parent);
    helper.material.linewidth = 3;
    this.scene.add(helper);
    this.skeletonHelpers.push(helper);
  }
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+ 5 other calls in file

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