How to use the STLLoader function from three
Find comprehensive JavaScript three.STLLoader code examples handpicked from public code repositorys.
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constructor() { this.gltfLoader = new THREE.GLTFLoader() this.gltfLoader.setDRACOLoader(new THREE.DRACOLoader()) this.objLoader = new THREE.OBJLoader() this.fbxLoader = new THREE.FBXLoader() this.stlLoader = new THREE.STLLoader() this.gltfExporter = new THREE.GLTFExporter() this.usdzExporter = new USDZExporter() }
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GitHub: pevers/K3D-jupyter
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config.visible = typeof (config.visible) !== 'undefined' ? config.visible : true; config.color = typeof (config.color) !== 'undefined' ? config.color : 255; config.wireframe = typeof (config.wireframe) !== 'undefined' ? config.wireframe : false; config.flat_shading = typeof (config.flat_shading) !== 'undefined' ? config.flat_shading : true; var loader = new THREE.STLLoader(), modelMatrix = new THREE.Matrix4(), MaterialConstructor = config.wireframe ? THREE.MeshBasicMaterial : THREE.MeshPhongMaterial, material = new MaterialConstructor({ color: config.color,
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* Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL). * There is perhaps some question as to how valid it is to always assume little-endian-ness. * ASCII decoding assumes file is UTF-8. Seems to work for the examples... * * Usage: * var loader = new THREE.STLLoader(); * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) { * scene.add( new THREE.Mesh( geometry ) ); * }); *
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GitHub: avkudr/visa
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}, stl: async function(file,objectColor){ let promise = new Promise(function(resolve, reject) { let loaderSTL = new THREE.STLLoader(); loaderSTL.load( file, function ( geometry ) { let clr = (objectColor == undefined) ? 0x1258c9 : objectColor; let material = new THREE.MeshPhongMaterial( { color: clr } ); let mesh = new THREE.Mesh( geometry, material );
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* Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL). * There is perhaps some question as to how valid it is to always assume little-endian-ness. * ASCII decoding assumes file is UTF-8. Seems to work for the examples... * * Usage: * let loader = new THREE.STLLoader(); * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) { * scene.add( new THREE.Mesh( geometry ) ); * }); *
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GitHub: onlymg/webgl-react
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// one unit is 10 cm const worldScale = 1 / 100 // add object new three.STLLoader().load('assets/models/test.stl', geometry => { const material = new THREE.MeshStandardMaterial({ color: 'darkslategrey', specular: 0x111111, shininess: 200 }) const obj = new three.Mesh(geometry, material) obj.scale.y = worldScale obj.scale.x = worldScale
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+ 3 other calls in file
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var plate = new THREE.Mesh(plateGeometry, plateMaterial); /** Load Custom Object **/ /*var model; var loader = new THREE.STLLoader(); loader.load('yodabust.stl', loadHandler); function loadHandler(geometry) { model = new THREE.Mesh( geometry, cubeMaterial ); model.position.set(-9.0, -8.4, -2.0);
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three.Vector3 is the most popular function in three (22341 examples)