How to use the UnsignedByteType function from three

Find comprehensive JavaScript three.UnsignedByteType code examples handpicked from public code repositorys.

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    config.mask.shape[2],
    config.mask.shape[1],
    config.mask.shape[0],
);
mask.format = THREE.RedFormat;
mask.type = THREE.UnsignedByteType;

mask.generateMipmaps = false;
mask.minFilter = THREE.NearestFilter;
mask.magFilter = THREE.NearestFilter;
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}
const texture = new three_1.DataTexture();
texture.image.data = data;
texture.image.width = size;
texture.image.height = size * size;
texture.type = three_1.UnsignedByteType;
texture.magFilter = three_1.LinearFilter;
texture.minFilter = three_1.LinearFilter;
texture.wrapS = three_1.ClampToEdgeWrapping;
texture.wrapT = three_1.ClampToEdgeWrapping;
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+ 3 other calls in file

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if (texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[texture.internalFormat]) {
  console.warn('threeExamples.LegacyGLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' + 'internalFormat will be forced to be the same value as format.');
}

_texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[texture.type] : THREE.UnsignedByteType;

if (texture.sampler) {
  var sampler = json.samplers[texture.sampler];
  _texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter;
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+ 9 other calls in file

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	console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
								'internalFormat will be forced to be the same value as format.' );

}

texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;

var samplers = json.samplers || {};
var sampler = samplers[ textureDef.sampler ] || {};
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+ 8 other calls in file

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	minFilter: THREE.LinearFilter,
	magFilter: THREE.LinearFilter,
	wrapS: THREE.ClampToEdgeWrapping,
	wrapT: THREE.ClampToEdgeWrapping,
	format: THREE.RGBAFormat,
	type: THREE.UnsignedByteType
});

this.canvas.width = this.width;
this.canvas.height = this.height;
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+ 6 other calls in file

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