How to use the UV function from three

Find comprehensive JavaScript three.UV code examples handpicked from public code repositorys.

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    bb = extrudedShape.getBoundingBox(),
    bbx = bb.maxX - bb.minX,
    bby = bb.maxY - bb.minY

  return [
    new THREE.UV((ax - bb.minX) / bbx, 1 - (ay - bb.minY) / bby),
    new THREE.UV((bx - bb.minX) / bbx, 1 - (by - bb.minY) / bby),
    new THREE.UV((cx - bb.minX) / bbx, 1 - (cy - bb.minY) / bby)
  ]
},
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