How to use the VideoTexture function from three
Find comprehensive JavaScript three.VideoTexture code examples handpicked from public code repositorys.
three.VideoTexture is a class in the Three.js library that creates a texture from a video element to be applied on 3D objects.
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// instantiate a loader var video = document.getElementById('video'); video.load() video.play(); const texture = new THREE.VideoTexture(video); var sphere = new THREE.SphereGeometry(RADIUS, SEGMENTS, RINGS); var material = new THREE.MeshBasicMaterial({ map: texture }); var mesh = new THREE.Mesh(sphere, material); globe.add(mesh);
GitHub: vidartf/ipyvolume
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if(texture.stream) { // instanceof media.MediaStreamModel) { this.textures = null this.texture_video = document.createElement('video') texture.stream.then(_.bind(function(stream) { this.texture_video.src = window.URL.createObjectURL(stream); var texture = new THREE.VideoTexture(this.texture_video) //texture.wrapS = THREE.RepeatWrapping; //texture.wrapT = THREE.RepeatWrapping; texture.minFilter = THREE.LinearFilter; //texture.wrapT = THREE.RepeatWrapping;
How does three.VideoTexture work?
three.VideoTexture is a class in the Three.js library that creates a texture from a video element to use in a 3D scene. When an instance of VideoTexture is created, it takes a video element as its argument and creates a texture using the video element as the source. The texture is then applied to a material, which can be used to create a mesh that can be added to a 3D scene. The video element can be updated dynamically and the changes will be reflected in the texture, allowing for dynamic video content in a 3D environment. The video element can also be loaded from a URL or a file.
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geometry.addAttribute("uv", new THREE.BufferAttribute( new Float32Array(textureCoords), 2 )); geometry.computeBoundingSphere(); var videoTexture = new THREE.VideoTexture(video); videoTexture.minFilter = THREE.NearestFilter; videoTexture.magFilter = THREE.NearestFilter; videoTexture.format = THREE.RGBFormat; videoTexture.flipY = false;
GitHub: ateriad/titar
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// Render left eye when not in VR mode this.camera.layers.enable(1); } this.scene = new THREE.Scene(); this.videoTexture = new THREE.VideoTexture(this.getVideoEl_()); // shared regardless of wether VideoTexture is used or // an image canvas is used this.videoTexture.generateMipmaps = false; this.videoTexture.minFilter = THREE.LinearFilter;
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Ai Example
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// Create a video element const video = document.createElement("video"); video.src = "path/to/video.mp4"; video.load(); video.play(); // Create a VideoTexture from the video element const texture = new THREE.VideoTexture(video); texture.minFilter = THREE.LinearFilter; texture.magFilter = THREE.LinearFilter; texture.format = THREE.RGBFormat; // Create a material that uses the VideoTexture const material = new THREE.MeshBasicMaterial({ map: texture }); // Create a mesh using the material const geometry = new THREE.BoxGeometry(); const mesh = new THREE.Mesh(geometry, material);
In this example, we create a video element and set its src to the path of a video file. We then create a VideoTexture from the video element and set its properties such as minFilter, magFilter, and format. We then create a MeshBasicMaterial using the VideoTexture and a BoxGeometry to create a mesh.
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loader.load(src, this.onTextureLoaded_.bind(this), null, this.onTextureError_.bind(this)); } set360Video(videoElement) { // Load the video texture. var videoTexture = new THREE.VideoTexture(videoElement); videoTexture.minFilter = THREE.LinearFilter; videoTexture.magFilter = THREE.LinearFilter; videoTexture.format = THREE.RGBFormat; videoTexture.generateMipmaps = false;
three.Vector3 is the most popular function in three (22341 examples)