How to use the activeTexture function from bindings

Find comprehensive JavaScript bindings.activeTexture code examples handpicked from public code repositorys.

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    throw new TypeError('Expected getExtension(string name)');
  }
  return _getExtension(name);
}

var _activeTexture = gl.activeTexture;
gl.activeTexture = function activeTexture(texture) {
  if (!(arguments.length === 1 && typeof texture === "number")) {
    throw new TypeError('Expected activeTexture(number texture)');
  }
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GL.activeTexture = function() {
    if (GL.debug) {
        console.log("activeTexture");
        console.log(arguments);
    }
    return gl_bindings.activeTexture.apply(null, arguments);
};
GL.attachShader = function() {
    if (GL.debug) {
        console.log("attachShader");
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