How to use the activeTexture function from bindings
Find comprehensive JavaScript bindings.activeTexture code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected getExtension(string name)'); } return _getExtension(name); } var _activeTexture = gl.activeTexture; gl.activeTexture = function activeTexture(texture) { if (!(arguments.length === 1 && typeof texture === "number")) { throw new TypeError('Expected activeTexture(number texture)'); }
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GitHub: enh6/dumpster
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GL.activeTexture = function() { if (GL.debug) { console.log("activeTexture"); console.log(arguments); } return gl_bindings.activeTexture.apply(null, arguments); }; GL.attachShader = function() { if (GL.debug) { console.log("attachShader");
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+ 141 other calls in file
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