How to use the attachShader function from bindings

Find comprehensive JavaScript bindings.attachShader code examples handpicked from public code repositorys.

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    throw new TypeError('Expected activeTexture(number texture)');
  }
  return _activeTexture(texture);
}

var _attachShader = gl.attachShader;
gl.attachShader = function attachShader(program, shader) {
  if (!(arguments.length === 2 && (program === null || program instanceof gl.WebGLProgram) && (shader === null || shader instanceof gl.WebGLShader))) {
    throw new TypeError('Expected attachShader(WebGLProgram program, WebGLShader shader)');
  }
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GL.attachShader = function() {
    if (GL.debug) {
        console.log("attachShader");
        console.log(arguments);
    }
    return gl_bindings.attachShader.apply(null, arguments);
};
GL.bindAttribLocation = function() {
    if (GL.debug) {
        console.log("bindAttribLocation");
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