How to use the bindBuffer function from bindings

Find comprehensive JavaScript bindings.bindBuffer code examples handpicked from public code repositorys.

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    throw new TypeError('Expected bindAttribLocation(WebGLProgram program, number index, string name)');
  }
  return _bindAttribLocation(program ? program._ : 0, index, name);
}

var _bindBuffer = gl.bindBuffer;
gl.bindBuffer = function bindBuffer(target, buffer) {
  if (!(arguments.length === 2 && typeof target === "number" && (buffer === null || buffer instanceof gl.WebGLBuffer))) {
    throw new TypeError('Expected bindBuffer(number target, WebGLBuffer buffer)');
  }
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GL.bindBuffer = function() {
    if (GL.debug) {
        console.log("bindBuffer");
        console.log(arguments);
    }
    return gl_bindings.bindBuffer.apply(null, arguments);
};
GL.bindFramebuffer = function() {
    if (GL.debug) {
        console.log("bindFramebuffer");
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