How to use the bindBuffer function from bindings
Find comprehensive JavaScript bindings.bindBuffer code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected bindAttribLocation(WebGLProgram program, number index, string name)'); } return _bindAttribLocation(program ? program._ : 0, index, name); } var _bindBuffer = gl.bindBuffer; gl.bindBuffer = function bindBuffer(target, buffer) { if (!(arguments.length === 2 && typeof target === "number" && (buffer === null || buffer instanceof gl.WebGLBuffer))) { throw new TypeError('Expected bindBuffer(number target, WebGLBuffer buffer)'); }
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GitHub: enh6/dumpster
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GL.bindBuffer = function() { if (GL.debug) { console.log("bindBuffer"); console.log(arguments); } return gl_bindings.bindBuffer.apply(null, arguments); }; GL.bindFramebuffer = function() { if (GL.debug) { console.log("bindFramebuffer");
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+ 70 other calls in file
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