How to use the bindBufferBase function from bindings
Find comprehensive JavaScript bindings.bindBufferBase code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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throw new TypeError('Expected bindBuffer(number target, WebGLBuffer buffer)'); } return _bindBuffer(target, buffer ? buffer._ : 0); } var _bindBufferBase = gl.bindBufferBase; gl.bindBufferBase = function bindBufferBase(target, index, buffer) { if (!(arguments.length === 3 && typeof index === "number" && typeof target === "number" && (buffer === null || buffer instanceof gl.WebGLBuffer))) { console.log('bindBufferBase: ', [target, index, buffer]) throw new TypeError('Expected bindBufferBase(number target, number index, WebGLBuffer buffer)');
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