How to use the bindBufferRange function from bindings
Find comprehensive JavaScript bindings.bindBufferRange code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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console.log('bindBufferBase: ', [target, index, buffer]) throw new TypeError('Expected bindBufferBase(number target, number index, WebGLBuffer buffer)'); } return _bindBufferBase(target, index, buffer ? buffer._ : 0); } var _bindBufferRange = gl.bindBufferRange; gl.bindBufferRange = function bindBufferRange(target, index, buffer, offset, size) { if (!(arguments.length === 5 && typeof offset === "number" && typeof size === "number" && typeof index === "number" && typeof target === "number" && (buffer === null || buffer instanceof gl.WebGLBuffer))) { console.log('bindBufferRange: ', [target, index, buffer]) throw new TypeError('Expected bindBufferRange(number target, number index, WebGLBuffer buffer, number offset, number size)');
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